Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing)
by Erich Gamma
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About This Book
ISBN13: 9780201633610 |
Synopses & Reviews
Publisher Comments:
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Book News Annotation:
A catalog of solutions to commonly occurring design problems,
presenting 23 patterns that allow designers to create flexible and
reusable designs for object-oriented software. Describes the
circumstances in which each pattern is applicable, and discusses the
consequences and trade-offs of using the pattern within a larger
design. Patterns are compiled from real systems, and include code for
implementation in object-oriented programming languages like C++ and
Smalltalk. Includes a bibliography.
Annotation c. Book News, Inc., Portland, OR (booknews.com)
Annotation c. Book News, Inc., Portland, OR (booknews.com)
Synopsis:
This is a catalogue of well-designed, practical design patterns for object-oriented systems. The book also contains a more detailed description of the rationale for, motivation behind, and experience of, using design patterns.
Description:
Includes bibliographical references (p. 375-381) and index.
Table of Contents
Preface Foreword
Guide to Readers
1. Introduction
What Is a Design Pattern? x Design Patterns in Smalltalk MVC x Describing Design Patterns x The Catalog of Design Patterns x Organizing the Catalog x How Design Patterns Solve Design Problems x How to Select a Design Pattern x How to Use a Design Pattern
2. A Case Study: Designing a Document Editor
Design Problems x Document Structure x Formatting x Embellishing the User Interface x Supporting Multiple Look-and-Feel Standards x Supporting Multiple Window Systems x User Operations x Spelling Checking and Hyphenation x Summary
Design Pattern Catalog
3. Creational Patterns
Abstract Factory x Builder x Factory Method x Prototype x Singleton x Discussion of Creational Patterns
4. Structural Pattern
Adapter x Bridge x Composite x Decorator x Facade x Flyweight x Proxy x Discussion of Structural Patterns
5. Behavioral Patterns
Chain of Responsibility x Command x Interpreter x Iterator x Mediator x Memento x Observer x State x Strategy x Template Method x Visitor x Discussion of Behavioral Patterns
6. Conclusion
What to Expect from Design Patterns x A Brief History x The Pattern Community x An Invitation x A Parting Thought
Appendix A. Glossary
Appendix B. Guide to Notation
Class Diagram x Object Diagram x Interaction Diagram Appendix C. Foundation Classes List x Iterator x ListIterator x Point x Rect Bibliography Index
Class Diagram x Object Diagram x Interaction Diagram Appendix C. Foundation Classes List x Iterator x ListIterator x Point x Rect Bibliography Index
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Michael Gates, March 19, 2007 (view all comments by Michael Gates)
You probably already know, but this is one of the most important books on software engineering to come out in the 1990s. Every coder should have a copy of this handy.
Product Details
- ISBN:
- 9780201633610
- Subtitle:
- Elements of Reusable Object-Oriented Software
- Designed:
- Booch, Grady
- Author:
- Author:
- Author:
- Author:
- Author:
- Publisher:
- Addison-Wesley Professional
- Location:
- Reading, Mass. :
- Subject:
- Programming Languages - General
- Subject:
- Programming - General
- Subject:
- Technology
- Subject:
- Data processing
- Subject:
- Programming - Object Oriented Programming
- Subject:
- Object-oriented programming (computer science
- Subject:
- Computer software
- Subject:
- Computer Vision
- Subject:
- Object-oriented programming
- Subject:
- Software patterns.
- Subject:
- Programacao de computadores
- Subject:
- Computacao
- Subject:
- Programas para computadoras
- Edition Number:
- 2400
- Edition Description:
- Hardcover
- Series:
- Addison-Wesley professional computing series
- Series Volume:
- 186026
- Publication Date:
- October 1994
- Binding:
- Hardcover
- Language:
- English
- Illustrations:
- Yes
- Pages:
- 416
- Dimensions:
- 9.58x7.54x1.29 in. 2.22 lbs.










