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19 Quimby WarehouseSoftware Engineering- Object Oriented Programming


Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing)
by Erich Gamma

Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing) Cover

Synopses & Reviews

Publisher Comments:

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.

Book News Annotation:

A catalog of solutions to commonly occurring design problems, presenting 23 patterns that allow designers to create flexible and reusable designs for object-oriented software. Describes the circumstances in which each pattern is applicable, and discusses the consequences and trade-offs of using the pattern within a larger design. Patterns are compiled from real systems, and include code for implementation in object-oriented programming languages like C++ and Smalltalk. Includes a bibliography.
Annotation c. Book News, Inc., Portland, OR (booknews.com)

Synopsis:

This is a catalogue of well-designed, practical design patterns for object-oriented systems. The book also contains a more detailed description of the rationale for, motivation behind, and experience of, using design patterns.

Description:

Includes bibliographical references (p. 375-381) and index.

Table of Contents

Preface Foreword Guide to Readers 1. Introduction What Is a Design Pattern? x Design Patterns in Smalltalk MVC x Describing Design Patterns x The Catalog of Design Patterns x Organizing the Catalog x How Design Patterns Solve Design Problems x How to Select a Design Pattern x How to Use a Design Pattern 2. A Case Study: Designing a Document Editor Design Problems x Document Structure x Formatting x Embellishing the User Interface x Supporting Multiple Look-and-Feel Standards x Supporting Multiple Window Systems x User Operations x Spelling Checking and Hyphenation x Summary Design Pattern Catalog 3. Creational Patterns Abstract Factory x Builder x Factory Method x Prototype x Singleton x Discussion of Creational Patterns 4. Structural Pattern Adapter x Bridge x Composite x Decorator x Facade x Flyweight x Proxy x Discussion of Structural Patterns 5. Behavioral Patterns Chain of Responsibility x Command x Interpreter x Iterator x Mediator x Memento x Observer x State x Strategy x Template Method x Visitor x Discussion of Behavioral Patterns 6. Conclusion What to Expect from Design Patterns x A Brief History x The Pattern Community x An Invitation x A Parting Thought Appendix A. Glossary Appendix B. Guide to Notation
Class Diagram x Object Diagram x Interaction Diagram Appendix C. Foundation Classes List x Iterator x ListIterator x Point x Rect Bibliography Index

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Michael Gates, March 19, 2007 (view all comments by Michael Gates)
You probably already know, but this is one of the most important books on software engineering to come out in the 1990s. Every coder should have a copy of this handy.
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Product Details

ISBN:
9780201633610
Subtitle:
Elements of Reusable Object-Oriented Software
Designed:
Booch, Grady
Author:
Johnson, Ralph
Author:
Helm, Richard
Author:
Gamma, Erich
Author:
Johnson, Ralph
Author:
Booch, Grady
Publisher:
Addison-Wesley Professional
Location:
Reading, Mass. :
Subject:
Programming Languages - General
Subject:
Programming - General
Subject:
Technology
Subject:
Data processing
Subject:
Programming - Object Oriented Programming
Subject:
Object-oriented programming (computer science
Subject:
Computer software
Subject:
Computer Vision
Subject:
Object-oriented programming
Subject:
Software patterns.
Subject:
Programacao de computadores
Subject:
Computacao
Subject:
Programas para computadoras
Edition Number:
2400
Edition Description:
Hardcover
Series:
Addison-Wesley professional computing series
Series Volume:
186026
Publication Date:
October 1994
Binding:
Hardcover
Language:
English
Illustrations:
Yes
Pages:
416
Dimensions:
9.58x7.54x1.29 in. 2.22 lbs.