Developing Games in Java (Nrg -- Programming)
by David Brackeen
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About This Book
ISBN13: 9781592730056 |
Synopses & Reviews
Publisher Comments:
Learn Java programming and how it works in game development. This book teaches game programming using Java - combining the code with 3D graphics. You'll learn how to create a complete 3D shooter game, add smart Artificial Intelligence and smooth Multi-Player capabilities to a game and master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.
Java is quickly becoming an alternative to C++ in the game market. Java GameProgramming covers java for games unlike any other book currently available.Instead of creating card games or unusable 3D engines like other books, readers will learn how to create a complete 3D shooter game by the end of thisbook. Key features covered in this book include: Java 2 Game Programmingtechniques, including latest 2D graphics and sound technologies, 3D graphicsand scene management, 3D level editors, artificial intelligence, path-finding, and collision detection, game Scripting, multi-player game engine all through using up-to-date tools like ANT and BeanShell.
Synopsis:
Learn Java programming and how it works in game development.
- Teaches game programming using Java - combining the code with 3D graphics.
- Create a complete 3D shooter game by completing this book.
- Add smart Artificial Intelligence and smooth Multi-Player capabilities to a game.
- Master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.
- Teaches game programming using Java - combining the code with 3D graphics.
- Create a complete 3D shooter game by completing this book.
- Add smart Artificial Intelligence and smooth Multi-Player capabilities to a game.
- Master techniques for full-screen graphics, hardware-accelerated images, and cool sound effects.
Synopsis:
Brackeen shows readers how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management.
Synopsis:
With this text, readers can learn Java programming and how it works in game development.
What Our Readers Are Saying
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Average customer rating based on 1 comment:









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akqz2000, January 30, 2007 (view all comments by akqz2000)
This book is very good book, any one know java and want to be a good 3D game developer can start from this book. It cover 2D and 3D game basics. In addition, it introduce you to some basics of AI.
Product Details
- ISBN:
- 9781592730056
- Author:
- Publisher:
- New Riders Publishing
- Author:
- Location:
- Boston
- Subject:
- Programming Languages - Java
- Subject:
- Computer games
- Subject:
- Java
- Subject:
- Computer Graphics - Game Programming
- Series:
- Nrg -- Programming
- Series Volume:
- no. 2
- Publication Date:
- August 2003
- Binding:
- Paperback
- Language:
- English
- Illustrations:
- Yes
- Pages:
- 1008
- Dimensions:
- 9.06x7.40x1.66 in. 3.51 lbs.










