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Beginning Java 5 Game Programming - With CD (06 Edition)
by Jonathan S. Harbour

Beginning Java 5 Game Programming - With CD (06 Edition) Cover

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Synopses & Reviews

Publisher Comments:

Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you've answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! "Beginning Java Game Programming, Second Edition" is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you've just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You'll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java's advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!

Book News Annotation:

Assuming familiarity with Java, this guide explains how to write Java games that run as applets in a web browser, and walks through the process of building a simple vector-based game. The author, who teaches game development, covers keyboard and mouse input, sound effects, the graphics2D class, sprites, and animation. The CD-ROM contains the Audacity sound editor and a trial version of JBuilder 2006.
Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Book News Annotation:

Assuming familiarity with Java, this guide explains how to write Java games that run as applets in a web browser, and walks through the process of building a simple vector-based game. The author, who teaches game development, covers keyboard and mouse input, sound effects, the graphics2D class, sprites, and animation. The CD-ROM contains the Audacity sound editor and a trial version of JBuilder 2006. Annotation ©2006 Book News, Inc., Portland, OR (booknews.com)

Synopsis:

"Beginning Java 6 Game Programming" teaches readers how to create an action-packed, 2-D, sprite-based game in Java that runs in a web browser. Java 6 is versatile, efficient, and secure programming language that is accessible across all platforms, and is fueling explosive growth in Java-based games. Using step-by-step instructions, the book is perfect for beginner-level game programmers who want to learn how to program games using the latest version of Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java's advanced 2D library and adding sound effects and music, this book's step-by-step instructions will help you acquire all the skills you need to create a professional-quality game.

Synopsis:

If you are interested in creating games for the casual game market, then get ready to set the wheels in motion! This hands-on guide for beginners allows you to increase your skill level along the way as you create a game full of cool artwork and intricate details. This book is not an introductory guide to the Java programming language, but instead serves as an introduction to the field of game programming using Java. From the basics of creating simple Java programs and writing graphics code to utilizing Java's advanced 2D library and adding sound effects and music, this book's step-by-step instructions will help you acquire all the skills you need to create a professional-quality, sprite-based game.

About the Author

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Table of Contents

Part I: Java for Beginners Chapter 1 Getting Started with Java 5 Chapter 2 Java Programming Essentials Chapter 3 Keyboard and Mouse Input Chapter 4 Sound Effects and Music Chapter 5 Creating Your First Java Game Part II: Java 2-D Game Programming Chapter 6 Java 2-D—Vector Graphics and Bitmaps Chapter 7 The Game Loop, Timing, and Threads Chapter 8 Basic 2-D Actors—the Infamous "Sprite" Chapter 9 Advanced Sprite Programming—Animation Chapter 10 Creating a Java Game Framework Chapter 11 Enhancing and Polishing Galactic War Chapter 12 Deploying Java Games on the Web Part III: Appendices Appendix A Chapter Quiz Answers Appendix B Recommended Books and Web Sites

Product Details

ISBN:
9781598631500
Author:
Harbour, Jonathan S.
Publisher:
Course Technology
Author:
Harbour, Jonathan S.
Author:
Thomson Course PTR Development
Author:
Thomson Course Technology PTR Development
Subject:
Computer graphics
Subject:
Java (Computer program language)
Subject:
Programming Languages - Java
Subject:
Computer Graphics - Game Programming
Subject:
Video & Electronic
Subject:
Entertainment & General
Copyright:
Publication Date:
May 2006
Binding:
Paperback
Grade Level:
Professional and scholarly
Language:
English
Illustrations:
Y
Pages:
358
Dimensions:
9.16x7.34x.96 in. 1.67 lbs.