Synopses & Reviews
A remorseless ranger.
A sentient hell hound pelt with a penchant for pyromania.
An irksome pixie who sells intrigue and information.
Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
Synopsis
The ranger and the faerie are back! Fresh from their encounter in White Plume Mountain, the justicar and Escalla head off to Hommlet. But life around a faerie is never exactly ... stable. Escalla is drawn into the intrigues of the Seelie court. Before he knows it, to save her life the Justicar is on his way into the depths of the earth to fight hobgoblins, drow, and the Queen of the Demonweb Pits. For an adventurer, it's all in a day's work.