Synopses & Reviews
Synopsis
Get any training session off the ground fast-- or jump start one whenever it lags-- with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from "Tombstone Planning" to "The 'Nobel' Prize Winner," but these brilliantly offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together.
Page after page of fun, easy-to-plan tear-out exercises help you:
- Break the ice and get participants acquainted
- Shake up outworn habits and perceptions
- Challenge with thought-provoking brainteasers
- Test learning and retention
- Develop communication and listening skills
- Bring out and involve participant-leaders
- Win back lethargic, distracted, low-energy groups
- Encourage creative problem-solving;
- Boost or reinforce a group's self-image
- Forge cohesive work teams that value group effort
- Facilitate transfer of training to the job
About the Author
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwideMcGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide
Table of Contents
Part I: Climate Setting and Icebreakers.Part II: Learning.Part III: Brainteasers.Part IV: Perception.Part V: Communication and Listening.Part VI: Presentation Tools.Part VII: Conference Leadership.Part VIII: Creative Problem Solving.IX: Self-Concept.X: Team Building.