Synopses & Reviews
This book focuses more on general concepts, theory, and research on teaching, learning, and technology rather than on hands-on assignments at the computer. This book is most suitable for teachers who already have basic computing skills and want to focus on integration of technology in the classroom. This book is geared toward answering the question: "What would a teacher do differently if she/he used computers in her/his classroom?" The book links actual practice to underlying theories of both teaching and learning, and helps readers develop their own framework for thinking about educational computing. For educators who are interested in developing a technology-based classroom or teaching style.
Synopsis
'B> This book focuses more on general concepts, theory, and research on teaching, learning, and technology rather than on hands-on assignments at the computer. This book is most suitable for teachers who already have basic computing skills and want to focus on integration of technology in the classroom. This book is geared toward answering the question: \"What would a teacher do differently if she/he used computers in her/his classroom?\" The book links actual practice to underlying theories of both teaching and learning, and helps readers develop their own framework for thinking about educational computing. For educators who are interested in developing a technology-based classroom or teaching style.'
Table of Contents
I.AN INTRODUCTION TO COMPUTERS IN EDUCATION. Overview. 1.Computers in Society and in Schools.
2.Issues and Trends.
3.History, Hardware, and Software.
4.The Internet and the Web in Society and Education.
II.FOUNDATIONS AND GUIDING PRINCIPLES. 5.Type I and Type II Uses.
6.Technology and Theories of Learning.
7.Constructivist Uses of Educational Technology.
III.INFUSING TYPE II USES OF COMPUTERS INTO EDUCATION. 8.Integrating Informational Technology into the Curriculum.
9.Applications Software in the Classroom.
10.Educational Telecomputing.
11.Multimedia and Hypermedia.
12.Problem Solving.
13.Evaluating Software.
14.Looking to the Future.