Synopses & Reviews
How do you build a product that delights users? You must first know who your users are and how they plan to use what youre building. With this practical book, you'll explore the often-misunderstood practice of user story mapping, and learn how it can help keep your team stay focused on users and their experience throughout the development process.
You and your team will learn that user stories arent a way to write better specifications, but a way to organize and have better conversations. This book will help you understand what kinds of conversations you should be having, when to have them, and what to keep track of when you do.
- Learn the key concepts used to create a great story map
- Understand how user stories really work, and how to make good use of them in agile and lean projects
- Examine the nuts and bolts of managing stories through the development cycle
- Use strategies that help you continue to learn before and after the products release to customers and users
User Story Mapping is ideal for agile and lean software development team members, product managers and UX practitioners in commercial product companies, and business analysts and project managers in IT organizations—whether youre new to this approach or want to understand more about it.
Synopsis
User story mapping is a valuable tool for software development, once you understand why and how to use it. This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features.
Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process. Your team will learn to come away with a shared understanding of what youre attempting to build and why.
- Get a high-level view of story mapping, with an exercise to learn key concepts quickly
- Understand how stories really work, and how they come to life in Agile and Lean projects
- Dive into a storys lifecycle, starting with opportunities and moving deeper into discovery
- Prepare your stories, pay attention while theyre built, and learn from those you convert to working software
About the Author
Over his past two decades of experience, Jeff Patton has learned theres no “one right way” to design and build software, but theres lots of wrong ways.
Jeff makes use of over 15 years experience with a wide variety of products from on-line aircraft parts ordering to electronic medical records to help organizations improve the way they work. Where many development processes focus on delivery speed and efficiency, Jeff balances those concerns with the need for building products that deliver exceptional value and marketplace success.
Jeff has focused on Agile approaches since working on an early Extreme Programming team in 2000. In particular he specializes in integrating effective user experience design and product management practice with strong engineering practice.Jeff currently works as an independent consultant, agile process coach, product design process coach, and instructor. Current articles, essays, and presentations on variety of topics in Agile product development can be found at www.AgileProductDesign.com and in Alistair Cockburns Crystal Clear. Jeff is founder and list moderator of the agile-usability Yahoo discussion group, a columnist with StickyMinds.com and IEEE Software, a Certified Scrum Trainer, and winner of the Agile Alliances 2007 Gordon Pask Award for contributions to Agile Development.