Synopses & Reviews
The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.
Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.
x Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
x Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
x Big Pictures allow the reader to keep major insights in focus while studying the details.
x Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.
Review
"This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline."
John Crawford, Intel Fellow, Director of Microprocessor Architecture, Intel
Review
front of this competitive discipline."
John Crawford, Intel Fellow, Director of Microprocessor Architecture, Intel
Review
"This book trains the student with the concepts needed to lay a solid foundation for joining this exciting field. More importantly, this book provides a framework for thinking about computer organization and design that will enable the reader to continue the lifetime of learning necessary for staying at the forefront of this competitive discipline."
John Crawford, Intel Fellow, Director of Microprocessor Architecture, Intel
Synopsis
The performance of software systems is dramatically affected by how well software designers understand the basic hardware technologies at work in a system. Similarly, hardware designers must understand the far reaching effects their design decisions have on software applications. For readers in either category, this classic introduction to the field provides a deep look into the computer. It demonstrates the relationship between the software and hardware and focuses on the foundational concepts that are the basis for current computer design.
Using a distinctive "learning by evolution" approach the authors present each idea from its first principles, guiding readers through a series of worked examples that incrementally add more complex instructions until they have acquired an understanding of the entire MIPS instruction set and the fundamentals of assembly language. Computer arithmetic, pipelining, and memory hierarchies are treated to the same evolutionary approach with worked examples and incremental drawings supporting each new level of sophistication. The design, performance, and significance of I/O systems is also discussed in depth, and an entire chapter is devoted to the emerging architectures of multiprocessor systems.
* Real Stuff provides relevant, tangible examples of how the concepts from the chapter are implemented in commercially successful products.
* Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.
* Big Pictures allow the reader to keep major insights in focus while studying the details.
* Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.
Synopsis
ctures allow the reader to keep major insights in focus while studying the details.
Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.Instructors are invited to request an examination copy.
Synopsis
orders/exam_form.htm">request an examination copy.
Synopsis
tangible examples of how the concepts from the chapter are implemented in commercially successful products.
Fallacies and Pitfalls share the hard-won lessons of the authors and other designers in industry.Big Pictures allow the reader to keep major insights in focus while studying the details.Key terms, all fully defined in an end-of-book glossary, summarize the essential ideas introduced in the chapter.Instructors are invited to request an examination copy.
About the Author
David A. Patterson has been teaching computer architecture at the University of California, Berkeley, since joining the faculty in 1977, and holds the Pardee Chair of Computer Science. His teaching has been honored by the ACM and the University of California. In 2000 he won the James H. Mulligan, Jr. Education Medal from IEEE "for inspirational teaching through the development of creative curricula and teaching methodology, for important textbooks, and for effective integration of education and research missions." Patterson has also received the 1995 IEEE Technical Achievement Award for contributions to RISC and shared the 1999 IEEE Reynold B. Johnson Information Storage Award for contributions to RAID. In 2000 he shared the IEEE John von Neumann Medal with John Hennessy "for creating a revolution in computer architecture through their exploration, popularization, and commercialization of architectural innovations." Patterson is a member of the National Academy of Engineering and is a fellow of both the ACM and the IEEE. In the past, he has been chair of the CS division in the EECS department at Berkeley, the ACM SIG in computer architecture, and the Computing Research Association.
At Berkeley, Patterson led the design and implementation of RISC I, likely the first VLSI Reduced Instruction Set Computer. This research became the foundation of the SPARC architecture, currently used by Sun Microsystems, Fujitsu, and others. He was a leader of the Redundant Arrays of Inexpensive Disks (RAID) project, which led to high-performance storage systems from many companies. He was also involved in the Network of Workstations (NOW) project, which led to cluster technology used by Internet companies. These projects earned three dissertation awards from the ACM. His current research project is called Recovery Oriented Computing (ROC), which is developing techniques for building dependable, maintainable, and scalable Internet services.
John L. Hennessy is the President of Stanford University, where he has been a member of the faculty since 1977 in the Departments of Electrical Engineering and Computer Science. Hennessy is a fellow of the IEEE and ACM, a member of the National Academy of Engineering, and a fellow of the American Academy of Arts and Sciences. He received the 2001 Eckert-Mauchly Award for his contributions to RISC technology, shared the John von Neumann award in 2000 with David Patterson, and received the 2001 Seymour Cray Computer Engineering award.
Hennessy's original research group at Stanford developed several of the techniques now in commercial use for optimizing compilers. In 1981, he started the MIPS project at Stanford with a handful of graduate students. After completing the project in 1984, he took a one-year leave from the university to co-found MIPS Computer Systems, which developed one of the first commercial RISC microprocessors. After being acquired by Silicon Graphics in 1991, MIPS Technologies became an independent company in 1998, focusing on microprocessors for the embedded marketplace. As of 2001, over 200 million MIPS microprocessors have been shipped in devices ranging from video games and palmtop computers to laser printers and network switches.
Hennessy's more recent research at Stanford focuses on the area of designing and exploiting multiprocessors. He helped lead the design of the DASH multiprocessor architecture, the first distributed shared-memory multiprocessors supporting cache coherency, and the basis for several commercial multiprocessor designs, including the Silicon Graphics Origin multiprocessors.
Table of Contents
1 Computer Abstractions and Technology
2 The Role of Performance
3 Instructions: Language of the Machine
4 Arithmetic for Computers
5 The Processor: Datapath and Control
6 Enhancing Performance with Pipelining
7 Large and Fast: Exploiting Memory Hierarchy
8 Interfacing Processors and Peripherals
9 Multiprocessors
A Assemblers, Linkers, and the SPIM Simulator
B The Basics of Logic Design
C Mapping Control to Hardware