Synopses & Reviews
Answer the question unanswered for more than two millennia, and perhaps you may yet restore the world.
On a September evening in 1931, John and Jack, two of the Caretakers of the Imaginarium Geographica, discover a cryptic warning on a medieval manuscript -- which is not only addressed to them but seems to have been written by their friend, Hugo Dyson But before they can discover the origin of the strange book, Hugo walks through a door in time -- and vanishes into the past.
And in that moment, the world begins to change.
The Frontier, which separates our world from the Archipelago of Dreams, has fallen. Dark and terrible beasts roam throughout England. No one can be summoned from the Archipelago. And both worlds have fallen into darkness under the reign of a cruel and terrible king.
The only hope to restore the proper order of things lies on a forgotten island at the edge of the Archipelago, where a time travel device left by Jules Verne must be used to race through history itself -- from the Bronze Age to ancient Alexandria and the founding of the Silver Throne -- in one night. And in that single night, John and Jack will find that the only way to save their friend and stop the chaos destroying the world is to solve a 2,000-year-old mystery: Who is the Cartographer?
Synopsis
Hugo Dyson is abducted after Caretakers John and Jack discover a plea for help he has written on a medieval manuscript. Hugo has been taken into the past. As the Caretakers travel back to find Hugo, they finally learn the identity of the Cartographer. Illustrations.
Synopsis
John and Jack are mystified when they discover a cryptic warning on a medieval manuscriptand#8212;a warning that is not only addressed to them, but seems to have been written by their friend, Hugo Dyson. But before they can discover the origins of the book, Hugo walks through a door in timeand#8212;and vanishes into the past. andlt;BRandgt;andlt;BRandgt;In that moment, the world begins to change. Now, the Archipelago of Dreams and our world both suffer under the reign of the cruel and terrible Winter King. Dark beasts roam the countryside, and terror rules the land. andlt;BRandgt;andlt;BRandgt;John and Jack must travel back in timeand#8212;from the Bronze Age to the library in ancient Alexandria to the founding of the Silver Throneand#8212;to find the only thing that can save their friend and restore both words. The solution lies in the answer to a 2,000-year-old mystery: Who is the Cartographer?
Synopsis
On a September evening in 1931, John and Jack, two of the Caretakers of the Imaginarium Geographica, watch their friend Hugo disappear through a door into time, and the world begins to change around them. Dark and terrible beasts roam throughout England, and to restore order the boys must use a time travel device left by Jules Verne to race through history itself. John and Jack find that the only way to save their friend and stop the chaos destroying the world is to solve a 2,000-year-old mystery: Who is the Cartographer?
About the Author
James A. Owen is the author of the Chronicles of the Imaginarium Geographica series, the creator of the critically acclaimed Starchild graphic novel series, and the author of the Mythworld series of novels. He is also founder and executive director of Coppervale International, a comic book company that also publishes magazines and develops and produces television and film projects. He lives in Arizona. Visit him at HereThereBeDragons.net.James A. Owen is the author of the Chronicles of the Imaginarium Geographica series, the creator of the critically acclaimed Starchild graphic novel series, and the author of the Mythworld series of novels. He is also founder and executive director of Coppervale International, a comic book company that also publishes magazines and develops and produces television and film projects. He lives in Arizona. Visit him at HereThereBeDragons.net.
Table of Contents
List of Illustrations Acknowledgments
Prologue
Part One: The Mythopoeia
Chapter One:
The Booke of Dayes
Chapter Two:
The Door in the Wood
Chapter Three:
The Royal Animal Rescue Squad
Chapter Four:
The Unhistory
Part Two: Fractured Albion
Chapter Five:
Tatterdemalion
Chapter Six:
The Serendipity Box
Chapter Seven:
Noble's Isle
Chapter Eight:
The Infernal Device
Part Three: After the Age of Fable
Chapter Nine:
The Storyteller
Chapter Ten:
The Shipwreck
Chapter Eleven:
The Grail
Chapter Twelve:
Imaginary Geographies
Part Four: The Iron Crown
Chapter Thirteen:
Betrayal
Chapter Fourteen:
The Sword of Aeneas
Chapter Fifteen:
The Stripling Warrior
Chapter Sixteen:
The Crucible
Part Five: The Isle of Glass
Chapter Seventeen:
Animal Logic
Chapter Eighteen:
The Sacrifice
Chapter Nineteen:
The Enchantresses
Chapter Twenty:
The Good Knight
Part Six: The Silver Throne
Chapter Twenty-one:
The Fallen
Chapter Twenty-two:
Exiled
Chapter Twenty-three:
Restoration
Chapter Twenty-four:
The Bird and Baby
Epilogue
Author's Note