Table of Contents
pt. 1.1960s: inventing the wheel --ch. 1.Testing time --ch. 2.Something seductive --ch. 3.Not so hard --pt. 2.1970s: networking the nerds --ch. 4.Kind of a happening --ch. 5.Suits, hippies, and hackers --ch. 6.Human could use it --ch. 7.Copierheads --pt. 3.1980s: serving the suits --ch. 8.Ok for corporate America --ch. 9.Close to the Silicon --ch. 10.Earthquakes and Vulcans --ch. 11.It takes two to sign a contract --ch. 12.Steal my software --pt. 4.1990s: wiring the world --ch. 13.People just laughed --ch. 14.Interesting commercial opportunity --ch. 15.Slumbering giant --ch. 16.Really good vibes --ch. 17.All geeked up.