One of the recurring chapter titles in The Daring Book For Girls
is "Rules of the Game." In these chapters we tackle everything from sports like basketball to kid recess games, the idea being that once you know the rules and a little bit of history of the game, you have some measure of confidence (and daring, of course) when the occasion arises to play it. Here's a bit of guidance about playing darts. (And check out the vocab list of darts lingo ? tools for at least talking a good game!)
Rules of the Game: Darts
Playing darts takes some practice, and some math skills, but mostly it's just fun to throw something across the room. Make sure annoying siblings and small animals give you a wide berth.
Setting up the board
A regulation board has a diameter of 18 inches and is divided by thin metal wire into 22 sections. Mount your dart board so that the bullseye is 5 feet 8 inches from the floor. Mark the toeline, called the oche (rhymes with "hockey"), 7 feet 9 and a quarter inches from the face of the board.
To determine shooting order, each player shoots for the bullseye. The one who comes closest gets to go first. Each turn consists of three darts, which must be thrown from behind the oche. For a throw to count, the point of the dart must touch the board. If a dart bounces off the board or misses it completely, it does not get a score (and also can't be rethrown).
The dart board is divided into wedges, with point values marked along the outer edge of the circle. Two rings overlap the playing area; landing outside these rings scores a player face-value points for that area of the board. Landing between the first inner ring and the second inner ring scores a player double the points for that section. Landing between the second inner ring and the bullseye earns triple points. Hitting outside the outer wire scores nothing.
How to throw
First, aim: look at the target you want to hit. Lift your arm up, bent at the elbow so that the sharp end of the dart faces the dartboard. The dart should be tipped slightly up. Check your aim and line up the dart with your sight-line. Move the hand holding the dart back towards your body, then pitch the dart forward, releasing the dart and making sure to follow through with your arm. The optimal follow-through will end with your hand pointing at the target (not having your hand fall to your side). When throwing, try not to move your body ? the throwing action should come from your shoulder.
Playing the game: Crickets
This strategy game is typically played with two players, or two teams of two players each. To win at Cricket, a player must "close" the numbers 15 to 20 and the bullseye before any other player, and must have the highest point count. "Closing" a number means hitting it three times in one or more turns (hitting a single closes a number in three throws; hitting a double and then a single closes a number in two throws; and hitting a triple closes a number in a single throw). You don't have to close numbers in any particular order ? but you do want to close them before the other players.
To keep track of the score, you'll need a scoreboard (a blackboard on the wall or a pen and pad of paper will work). Write out the numbers vertically for each player, from 20 down to 15, then "B" for bullseye. Each player's turn consists of three throws, and only darts that land in the numbers 15-20 or in the bullseye count. (You don't get points for hitting numbers 1 to 14.) Points start to accumulate once a number is closed, and are tallied as follows: the center of the bullseye is worth 50 points and the outer ring of the bullseye gets 25; numbers 15-20 are worth their face value, but landing in the doubles ring (the ring around the outside) doubles the number's value, and landing in the triple ring (the inner ring between the doubles ring and the bullseye) triples it.
When a player hits a number once, you put a slash (/) by the number. When that number is hit a second time by a player, you turn the slash into an X. When that number is "closed," or hit a third time, you draw a circle around the X. Once a number has been closed, if any player hits it, the points for that number go to the player who originally closed it. Once a number has been closed by all the players, no points are awarded for that number for the rest of the game. Total up the points after one player closes all her numbers plus the bullseye, and the person or team with the highest number of points is the winner.
Bust: Hitting a number higher than you need to go out
Chucker: Indifferent thrower
Double In: Starting a game with a double
Double Out: Winning a game on a double
Hat Trick: Three bullseyes
Leg: One game of a match
Slop: Hitting a number other than the intended
Trombones: A total turn score of 76 points
Wet Feet: Standing with your feet over the line