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Four Souls
by Louise Erdrich
Laff Tracks
A review by Jon Zobenica
At the end of Louise Erdrich's Tracks
(1988), the fearsome, fetching, dangerously divine Fleur Pillager a Chippewa
earth mother so idolized by the author as to seem a form of creative self-caricature
finally walks away from her beloved patch of Dakota forest, abandoning it to
the whim and destruction of white loggers and tribal sellouts. Erdrich's latest
finds the indomitable Fleur trudging all the way to Minneapolis, where she hires
on as a laundress in the home of a wealthy timber baron simply in order to take
his life in revenge. Fortunately or not, however, Erdrich doesn't like her dishes
served cold, and soon a bedroom farce breaks out amid the tragedy. Thus Four
Souls juxtaposes the silly and the somber, the ribald and the elegiac. Nuance
heeds the DO NOT DISTURB sign and generally stays away.
In one of the most chilling scenes in Tracks, Fleur joins a card game
with ghosts and is forced to wager on her young daughter's soul. The gambling
theme returns here, as do several other main characters, but Four Souls
feels like little more than a low-stakes game among studiously eccentric old
friends those whose seriousness becomes a mockery of itself and whose humor
is entirely too insistent. Erdrich needs to work on her poker face.
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