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Cell: A Novel
by Stephen King
Can You Hear Me Now?
A review by George R.R. Martin
If any writer is capable of producing the Great American Zombie Novel, it would
have to be Stephen King.
In the past, King has scared us with dead cats and rabid dogs, killer clowns
and killer flus, sinister government agents, homicidal Plymouths and otherworldly
Buicks, schoolyard bullies and strange men in yellow raincoats. He has frightened
us with things as eldritch as the Lovecraftian horrors of "The
Mist" and as mundane as the industrial laundry press in "The Mangler."
Nor has he neglected the old monsters -- familiar friends from childhood and
the pages of Famous Monsters of Filmland. He gave us vampires in Salem's
Lot, created werewolves in It
and Cycle of
the Werewolf, used aliens in The
Tommyknockers and Dreamcatcher,
and when he turned to ghosts, he produced The Shining, which ranks among
the finest haunted-house stories of all time, right up there with Shirley Jackson's
The Haunting
of Hill House. And now, with Cell, the zombie has shambled to the
front of the queue, as might have been expected. What no one could have anticipated,
however, was that the zombie would be clutching a cell phone.
King's new novel opens with a young comic book artist named Clay Riddell strolling
happily down Boylston Street in Boston, swinging his portfolio in one hand.
Clay has just sold his graphic novel "Dark Wanderer" to Dark Horse
Comics, and he is pretty pleased about it. He stops at a Mister Softee truck
to treat himself to an ice cream in celebration, lining up behind a pair of
teenage girls and a woman with a poodle. The girls are sharing a cell phone
as they wait, and the woman with the poodle is talking on her own. Clay does
not own a cell phone. That's what saves him when "the pulse" comes
crackling through the cell towers.
The woman closes her phone and tries to climb through the window of the Mister
Softee truck to tear out the ice cream vendor's throat. When she fails, one
of the girls rips out her throat instead, while the other backs away, half-mad
and muttering. The poodle is run over by a careening limo, and down the block
a businessman bites the ear off a Labrador. Clay doesn't understand what is
happening, though he knows it is nothing good. We're a little ahead of him.
We know that all the cell phone users in Boston, and maybe the world, have suddenly
been transformed into crazed, carnivorous zombies.
There is something wonderfully mordant about making zombies by means of a cell
phone, rather than a virus or a voodoo curse. Cell is going to be especially
unsettling for the traveler looking for something to read on the airplane. As
he sits in the boarding area waiting for his seat to be called, he need only
glance around to find a dozen zombies-in-the-making, locked into their own worlds,
muttering into their mobiles. The telephone allows us to communicate with those
far away; the cell phone isolates us from those around us.
The pulse also works splendidly as a plot device. One of the major problems
with a good many zombie films is the lack of a second act. When the story opens,
there are no zombies around. Then one or two appear and attack the living, and
suddenly hordes of zombies are all over the place, surrounding the few remaining
bands of the living wherever they seek shelter. One is always left wondering
where they all came from and why the police and the army were not able to put
them down at the beginning, when there were only a few. That's not a problem
in Cell. King creates millions of zombies in less time than it takes
to fill an ice cream cone. And when all the madness breaks out, what could be
more natural for the survivors than to reach for their cells to call 911 to
report that the kid next door is eating his mother?
Zombies are the Rodney Dangerfield of monsterdom, the poor relation none of
the other monsters wants to admit to knowing. Vampires boast of ancient lineages
and dwell in magnificent (if somewhat ruined) estates. They dress elegantly
and quote poetry, and while they may not drink wine, you know that if they did,
it would be only the best vintages. Werewolves tend to be average joes, ordinary
working stiffs who say their prayers by night until stricken by lycanthropy.
Aside from a few nights when the moon is full, they're just folks like you and
me. Zombies, though? Rotting corpses, ripe and decaying, dressed in rags and
covered with dirt, mindless, clumsy, slow, hideous and foul-smelling. The sheriff
in Night of the Living Dead summed them up perfectly when he said, "They're
dead . . . they're all messed up."
The zombie of Haitian folklore, created by voodoo to do the bidding of its
creator, was mindless muscle, a ragged slave having more in common with Igor
than with Frankenstein. But the traditional zombie is seldom seen these days,
his ecological niche having been usurped by the new-style zombie created by
George A. Romero in his classic black-and-white film Night of the Living
Dead (1968), which influenced a whole generation of zombie-lovers and spawned
numerous sequels and imitations. Romero severed the zombie's connection with
voodoo and freed him from his slavery, sending him forth in search of human
flesh. It was Romero who made the zombie a cannibal, and he has remained one
ever since.
Neither species of zombie is especially formidable, if truth be told. No special
equipment is needed to dispose of them: no stakes or silver bullets, just a
gun (an axe will do in a pinch). A shot to the head will put your zombie down
for good, and they're so slow it's hard to miss. Whereas one vampire can ruin
the whole neighborhood, one zombie is just an excuse for target practice. Zombies
are truly terrifying only in large groups. (Is there a collective noun for the
living dead yet? If not, let me propose "a shamble of zombies.")
After the pulse, King's narrative proceeds in a straightforward manner. Clay
has an estranged wife and a beloved son back in Maine, and he's desperate to
get back to them. With civilization collapsing all around him, the only way
to reach them is to walk. He meets other survivors along the way and joins forces
with some of them. Before long they begin to see the phrase "KASHWAK=NO-FO"
scrawled on walls and doors, pointing them toward an area of rural Maine without
cell phone reception . . . but is Kashwak a refuge, or a trap?
King dedicates Cell to Romero and to Richard Matheson, and it is easy
to see why. While parts of the narrative evoke faint echoes of Matheson's classic
last-man-alive vampire novel I
Am Legend, Romero's influence is stronger, a fact that even King's characters
remark upon. "It's like the . . . Night of the Living Dead,"
says the cop whom Clay encounters only moments after the pulse. The reader will
have already noticed that, of course, but by giving voice to that thought, the
cop somehow roots this story more solidly in the real world.
The resemblance is only skin deep, however. While King's "phoners"
do evoke memories of Romero's animate corpses, there are important differences.
The phoners are not dead, for starters. And Romero's zombies are as hungry and
implacable at night as during the day, but King's vanish mysteriously after
the sun goes down. In a nice twist, night is the safest time for Clay and the
other "normies."
Also, whereas Romero's living dead are the next best thing to mindless, the
phoners grow smarter as we get deeper and deeper into the novel. They begin
to herd together, to commune with one another and to develop a taste for bad
rock music. Before long, we have left Romero territory entirely and entered
the land of John Wyndham and The Midwich Cuckoos. The phoners are evolving into
something more and less than human, joining into nests, hive minds linked together
by telepathy. That's something we have not seen before in a zombie story, and
it makes the phoners considerably stranger and much more powerful . . . and
yet somehow less frightening. The monster who talks to you can never be quite
as scary as the one who just wants to eat you.
That said, Cell is hard to put down once you've picked it up. There
is no shortage of harrowing scenes. The best is a sequence at an abandoned boys'
school, where King introduces us to an elderly headmaster and the last of his
charges, deftly drawn characters who immediately engage our sympathy.
I only wish I could say the same of Clay. King always delivers the scares,
but his best work does a great deal more. The Shining is a tragedy as
well as ghost story, and at its center is Jack Torrance, who is as much a tragic
hero as a monster. The
Green Mile works so powerfully because we come to know every one of the
all-too-human guards and prisoners in that prison. Andy Dufresne and Red of
"Rita Hayworth and the Shawshank Redemption," poor doomed Carrie White
in Carrie,
the four friends who go looking for a corpse in "The Body" -- in all
of King's best work, the characters are as memorable as the monsters.
Not so in Cell. Early in the book, before the enormity of what has happened
has quite sunk in, Clay fights off an attack with his portfolio, and is grieved
and distressed when the sketches of his "Dark Wanderer" characters
are damaged. It is a nice moment, and a defining one, but Clay has too few of
those, and once the portfolio is left behind, he becomes more and more the standard-issue
protagonist and less and less an individual.
In Danse Macabre,
his landmark critical study of horror in fiction and film, King writes that
horror fiction "exists on three more or less separate levels, each one
a little less fine than the one before it." The finest emotion is terror,
King suggests, and below it lie horror and revulsion. "I recognize terror
as the finest emotion . . . and so I will try to terrorize the reader. But if
I find I cannot terrify him/her, I will try to horrify; and if I find I cannot
horrify, I'll go for the gross-out."
Cell has plenty of gross-out moments and ascends to the level of horror
more than once, but it never reaches true terror, let alone the heights achieved
by King's best work. While it is a solid, entertaining read, I'm afraid we will
need to wait a bit longer for that Great American Zombie Novel.
Reviewer George
R.R. Martin is the author of numerous fantasy novels, including the series
"A Song of Ice and Fire."
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