Featured Titles in Tech
Game Design


There are 14 books in this aisle.

 

Featured Titles in Featured Titles in Tech-Game Design:
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Rendering with Mental Ray & 3ds Max
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Rendering with Mental Ray & 3ds Max
by Joep Van Der Steen

Publisher Comments
Realize your vision with stunning renders of your 3ds Max projects that can only be achieved with a powerful engine like mental ray. Beginning with a concise review of the essential concepts, you proceed to step-by-step tutorials that teach you how to...
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MoCap for Artists: Workflow and Techniques for Motion Capture
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MoCap for Artists: Workflow and Techniques for Motion Capture
by Midori Kitagawa

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Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations...
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Virtual Vixens: 3D Character Modeling and Scene Placement
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Virtual Vixens: 3D Character Modeling and Scene Placement
by Arndt Von (edt) Koenigsmarck

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Artists from Blur Studio share their secrets for creating and animating fantasy females and offer animators new ways to conceive and construct their own 3D characters. This resource includes seven hands-on workshops that demonstrate the complete work...
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Dream Worlds: Production Design for Animation
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Dream Worlds: Production Design for Animation
by Hans Bacher

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Hans Bacher is acknowledged as one of the greats of production design for animation and he has been given unparalleled access to Disney's archives to uncover eye-popping examples of both his own work and that of his colleagues. With illustrations from...
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Story and Simulations for Serious Games: Tales from the Trenches
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Story and Simulations for Serious Games: Tales from the Trenches
by Nick Iuppa and Terry Borst

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How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story...
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Learning Autodesk 3ds Max 2008 Foundation
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Learning Autodesk 3ds Max 2008 Foundation
by James A F Compton

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Learning Autodesk(R) 3ds Max(R) 2008 ] Foundation is your shortcut to learning 3ds Max quickly and effectively. You'll get hands-on experience with the key tools and techniques through easy-to-follow, step-by-step project-based lessons, while learning to...
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Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases with CDROM
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Flash XML Applications: Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases with CDROM
by Joachim Schnier

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Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to...
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Digital Modeling of Material Appearance (Morgan Kaufmann Series in Computer Graphics )
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Hardcover
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Digital Modeling of Material Appearance (Morgan Kaufmann Series in Computer Graphics )
by Julie Dorsey

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Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to...
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Character Modeling with Maya and Zbrush: Professional Polygonal Modeling Techniques
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Softcvr W/comp Media
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Character Modeling with Maya and Zbrush: Professional Polygonal Modeling Techniques
by Jason Patnode

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Maya is the most powerful and popular 3D graphics software in the film industry and is being increasingly adopted by games developers. Modeling believable human and non-human characters with this package is an absolutely vital skill for 3D artists in...
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An Essential Introduction to Maya Character Rigging with DVD
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An Essential Introduction to Maya Character Rigging with DVD
by Cheryl Cabrera

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Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve...
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3ds Max Maxscript Essentials
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3ds Max Maxscript Essentials
by Focal Press

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Write your own MAXScript functions and utilities to automate repetitive tasks and create custom tools and UI elements. Beginning with an introduction to essential programming concepts, you learn the MAXScript basics that include cloning objects, MAX...
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Game Design Workshop (2ND 08 Edition)
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Game Design Workshop (2ND 08 Edition)
by Fullerton

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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in...
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Game Character Modeling and Animation with 3ds Max with DVD
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Game Character Modeling and Animation with 3ds Max with DVD
by Yancey Clinton

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This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max. Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used...
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Game Physics Engine Development (Morgan Kaufmann Series in Interactive 3D Technology)
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Game Physics Engine Development (Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington

Publisher Comments
Simulating physics helps cutting-edge games distinguish themselves by making virtual objects behave as we expect them to in the real world. Physics engines are the software programs that run these simulations. Building an engine is difficult, however...
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