Software Engineering
Game Design


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Beginning Flash Game Programming for Dummies (For Dummies)
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Beginning Flash Game Programming for Dummies (For Dummies)
by Andy Harris

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You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff...
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Xna 2.0 Game Programming Recipes: A Problem-Solution Approach
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Xna 2.0 Game Programming Recipes: A Problem-Solution Approach
by Riemer Grootjans

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Join the game development revolution today XNA greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation...
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Advanced 2D Game Development
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Advanced 2D Game Development
by Jonathan S Harbour

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"Advanced 2D Game Development" is a comprehensive guide to 2D game development for experienced game programmers who are comfortable working in the C++ language. The book covers every significant 2D game subject including animated sprites, tile-based...
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Call of Duty 3 Official Strategy Guide
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Call of Duty 3 Official Strategy Guide
by Thom Denick

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BradyGames' "Call of Duty 3" "Official Strategy Guide" includes the following: <UL> <LI> A complete walkthrough of the entire game.</LI> <LI> Extensive area maps.</LI> <LI> Detailed item and equipment lists.</LI>...
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Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
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Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)
by Ian Millington

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Game developer Millington shows readers how to think about artificial intelligence (AI) concepts from the start as an integral part of the game play, describes numerous examples from real games, and explores these ideas in-depth through detailed case...
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The Game Maker's Apprentice: Game Development for Beginners
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The Game Maker's Apprentice: Game Development for Beginners
by Jacob Habgood

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The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games -- complete with professional quality sound...
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Creating the Art of the Game
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Creating the Art of the Game
by Matthew Omernick

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The key word here is art: the dynamic 3D art that defines the world of computer games, and the planning, modeling, texturing, lighting, effects creation, and interface design that go into it. You'll be learning from a master--veteran 3D artist and...
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Programming Video Games for the Evil Genius (Evil Genius)
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Programming Video Games for the Evil Genius (Evil Genius)
by Ian Cinnamon

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IF EVIL'S YOUR NAME, THEN THESE ARE YOUR GAMES! Always wanted to be a genius game creator? This Evil Genius guide goes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that...
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Cross Platform Game Programming (Charles River Media Game Development)
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Cross Platform Game Programming (Charles River Media Game Development)
by Steven Goodwin

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With many of today's games being released simultaneously on all platforms, the need for a good cross-platform development strategy is essential. Cross-Platform Game Programming covers this rarely discussed area and provides the techniques needed to...
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3D Math Primer for Graphics and Game Development, with CD-ROM
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3D Math Primer for Graphics and Game Development, with CD-ROM
by Fletcher Dunn

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This book covers fundamental 3D math concepts that are especially useful for computer game developers and programmers....
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Grand Theft Auto Vice City Stories Official Strategy Guide
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Grand Theft Auto Vice City Stories Official Strategy Guide
by Tim Bogenn

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BradyGames' "Grand Theft Auto: Vice City Stories" "Official Strategy Guide" includes the following: <UL> <LI> A complete walkthrough of the entire game.</LI> <LI> Extensive area maps pinpointing critical locations of weapons...
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Real-Time Cinematography for Interactive Entertainment (Charles River Media Game Development)
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Real-Time Cinematography for Interactive Entertainment (Charles River Media Game Development)
by Brian Hawkins

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Today's game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear...
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3D Game Textures: Create Professional Game Art Using Photoshop
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3D Game Textures: Create Professional Game Art Using Photoshop
by Luke Ahearn

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Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world...
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The Art of Game Characters
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The Art of Game Characters
by Leo Hartas

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Computer and video games are the entertainment media of the 21st century, and game characters like Lara Croft and Mario are now as famous as Mickey Mouse and Homer Simpson. This definitive guide examines the appeal of these iconic characters from the...
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World of Warcraft Programming: A Guide and Reference for Creating Wow Addons
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World of Warcraft Programming: A Guide and Reference for Creating Wow Addons
by James Whitehead

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Programming World of Warcraft Addons is an all-in-one guide to writing addons for World of Warcraft, leading the reader through a tutorial on Lua programming, guiding them through several example addons, and providing them with a comprehensive reference...
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Game Development with ActionScript
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Game Development with ActionScript
by Lewis Moronta

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Are you ready to jump into the world of game development? "Game Development with ActionScript" is the guide that can show you the way! You?ll cover the basics of programming with ActionScript and will explore the incredible development possibilities...
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Advanced Visual Effects with Direct3D
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Advanced Visual Effects with Direct3D
by Peter Walsh

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"Advanced Visual Effects with Direct3D" offers coverage of the latest need-to-know topics in the game industry. It covers advanced topics that have not been covered in other books on the market that have focused on introductory material necessary to...
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Nintendo Wii Flash Game Creator's Guide
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Nintendo Wii Flash Game Creator's Guide
by Todd Perkins

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Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to...
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Story and Simulations for Serious Games: Tales from the Trenches
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Story and Simulations for Serious Games: Tales from the Trenches
by Nick Iuppa and Terry Borst

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How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story...
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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
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Hardcover
List Price $63.75

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Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
by James M. Van Verth

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and...
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