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Interviews | March 17, 2014 5 comments
It's hard to believe that 200 years ago, the Pacific Northwest was one of the most remote and isolated regions in the world. In 1810, four years... Continue »
T. L. TaylorDescribe your latest project.
I am currently researching the global professional computer gaming scene where players compete for money. There have been some popular press articles on this emerging "sport" which generally focus on just the players. I have been interviewing them as well but am also very interested in the whole world that has had to grow up around players to support the activity at a professional level. Organizations and competitions like the Cyberathlete Professional League and the World Cyber Games, referees, coaches, agents, teams, and even fans also make up a big part of the pro-gaming world. I'm also very interested in the ways technology changes to accommodate professional play (how people are trying to make watching computer games an interesting spectator activity or refining anti-cheat methods). I am really drawn to the ways pro-computer gaming (much like the powergamers I write about in my book) pushes us to think about what we consider play versus work, or how what we often think of as something quite simple playing a computer game can actually be a pretty diverse and complex activity.
What inspires you to sit down and write?
Chess or video games?
What do you do for relaxation?
What was your favorite book as a kid?
Describe the best museum of science and/or industry you've ever visited and what made it great.