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Software Engineering
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Game Development Essentials (Game Development Essentials) by Jeannie Novak Publisher Comments Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins... (read more) List Price $118.95 Your price: $48.00 Used - Trade Paper
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Release It!: Design and Deploy Production-Ready Software (Pragmatic Programmers) by Michael Nygard Publisher Comments Whether it's in Java, .NET, or Ruby on Rails, getting your application ready to ship is only half the battle. Did you design your system to survive a sudden rush of visitors from Digg or Slashdot? Or an influx of real world customers from 100 different... (read more) List Price $34.95 Your price: $25.00 Used - Trade Paper
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Numerical recipes :the art of scientific computing by William H Press Review This book aims to teach the methods of numerical computing, and as such it is a practical reference and textbook for anyone using numerical analysis. The authors provide the techniques and computer programs needed for analysis and also advice on which... (read more) List Price $49.95 Your price: $12.95 Used - Hardcover
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Extreme Programming Explained 1ST Edition by Kent Beck Publisher Comments Software development projects can be fun, productive, and even daring. Yet they can consistently deliver value to a business and remain under control. Extreme Programming (XP) was conceived and developed to address the specific needs of software... (read more) List Price $29.95 Your price: $14.95 Used - Trade Paper
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Theory of Fun for Game Design (04 Edition) by Raph Koster Publisher Comments A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about... (read more) List Price $24.99 Your price: $13.00 Used - Trade Paper
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Introduction to Computing and Algorithms by Russell Shackelford Publisher Comments Introduction to Computing and Algorithms prepares students for the world of computing by giving them a solid foundation in the study of computer science--algorithms. By taking an algorithm-based approach to the subject, this new introductory text helps... (read more) List Price $148.25 Your price: $50.00 Used - Trade Paper
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Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing) by Erich Gamma Publisher Comments Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers... (read more) List Price $59.99 Your price: $39.00 Used - Hardcover
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Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library) by Frank D Luna Publisher Comments Introduction To 3D Game Programming With Directx 9.0 Provides An Introduction To Programming Interactive 3D Computer Graphics Using Directx 9.0, With An Emphasis On Game Development. The Book Begins With An Explanation Of Mathematical Tools And Moves On... (read more) List Price $60.00 Your price: $35.00 Used - Trade Paper
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Introduction To Algorithms 1ST Edition by Thomas Cormen Publisher Comments The first edition won the award for Best 1990 Professional and Scholarly Book in Computer Science and Data Processing by the Association of American Publishers. This edition is no longer available. Please see the Second Edition of this title.... (read more) List Price $69.95 Your price: $12.50 Used - Hardcover
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Object Oriented Systems Analysis: Modeling the World in Data (Yourdon Press Computing Series) by Sally Shlaer Publisher Comments This reference describes the semantic modeling of data as a technique for systems analysis. Authors focus first on information modeling itself and the problems to which such a model applies, and then demonstrates how the model can be integrated into the... (read more) List Price $99.25 Your price: $10.50 Used - Trade Paper
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Learning XNA 3.0 by Aaron Reed Publisher Comments XNA 3.0 Game Development for the PC, Xbox 360, and... (read more) List Price $34.99 Your price: $16.95 Used - Trade Paper
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Object-Oriented Software Testing: A Hierarchical Approach by Shel Siegel Publisher Comments An important new object-oriented testing approach that gives you greater reusability, improved software quality, and reduced development costs Integration testing, black box testing, regression testing, requirements testing . . . all of these can be... (read more) List Price $70.00 Your price: $12.50 Used - Trade Paper
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Game Development Business and Legal Guide (Premier Press Game Development) by Ashley Salisbury Publisher Comments Think that you know all you need to know about creating and publishing a really great game? That may be true, but do you know everything that you need to know to legally protect yourself and your game? "Game Development Business and Legal Guide" gives... (read more) List Price $49.99 Your price: $10.95 Used - Trade Paper
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Computer Science an Overview 8TH Edition by J Glenn Brookshear Synopsis Now in its eighth edition, this book continues to provide a comprehensive, accessible, and up-to-date introduction to the dynamic field of computer science using a breadth-first approach. The table of contents and the text itself have been revised and... (read more) List Price $90.00 Your price: $10.95 Used - Trade Paper
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Pmp Project Management Professional Lab Manual by Joseph Phillips Publisher Comments Practice the Project Management Skills Essential for Your Success 50+ lab exercises challenge you to solve problems based on realistic case studiesStep-by-step scenarios require you to think criticallyLab analysis tests measure your understanding of lab... (read more) List Price $29.99 Your price: $21.00 Used - Trade Paper
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Game Design by Richard Rouse Publisher Comments a oeBoth burgeoning game designers and devoted gamers should consider Game Design: Theory & Practice] an essential read.a a Computer Gaming World a oeUltimately, in both theory and practice, Rousea (TM)s Game Design bible gets the job done. Let us pray.a... (read more) List Price $58.95 Your price: $30.00 Used - Trade Paper
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Creating the Art of the Game by Matthew Omernick Publisher Comments The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today'... (read more) List Price $44.95 Your price: $19.95 Used - Trade Paper
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Estimating Software Costs by Capers Jones Publisher Comments Deliver bug-free software projects on schedule and within budget Get a clear, complete understanding of how to estimate software costs, schedules, and quality using the real-world information contained in this comprehensive volume. Find out how to choose... (read more) List Price $77.75 Your price: $32.00 Used - Hardcover
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The Craft of Software Testing: Subsystems Testing Including Object-Based and Object-Oriented Testing (Prentice Hall Series in Innovative Technology) by Brian Marick Publisher Comments This reference presents, in detail, an effective, step-by-step, cost-effective approach to software testing that is based on common practice—with improvements inspired by academic testing research and practial experience. The approach is... (read more) List Price $73.50 Your price: $22.00 Used - Trade Paper
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Wiley Series in Software Engineering Practice #9: Improving Software Quality: An Insider's Guide to TQM by Lowell Jay Arthur Publisher Comments Improving Software Quality Do you want to cut development and maintenance cycle times by 50% or more? Do you want to reduce costs by 50% or more? Do you want to virtually eliminate software defects and related reliability problems? Do you want to get out... (read more) List Price $80.00 Your price: $16.00 Used - Hardcover
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