Software Engineering
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Practices of an Agile Developer: Working in the Real World (Pragmatic Programmers) Practices of an Agile Developer: Working in the Real World (Pragmatic Programmers)
by Venkat Subramaniam

Publisher Comments
Want to be a better developer? This books collects the personal habits, ideas, and approaches of successful agile software developers and presents them in a series of short, easy-to-digest tips. This isn't academic fluff; follow these ideas and you'll... (read more)

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Head First Object-Oriented Analysis and Design: A Brain Friendly Guide to Ooa&d (Head First) Head First Object-Oriented Analysis and Design: A Brain Friendly Guide to Ooa&d (Head First)
by Brett Mclaughlin

Publisher Comments
Have you ever felt like you were working on a seething mass of bits? Even worse, was it your code? Or have you worked on a project that started out simply enough, but ended up a nest of twisty passages that nobody could navigate? Surviving until the next... (read more)

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Art of Computer Programming 3RD Edition Volume 1 Fundamenta Art of Computer Programming 3RD Edition Volume 1 Fundamenta
by Donald E Knuth

Publisher Comments
This first volume in the series begins with basic programming concepts and techniques, then focuses more particularly on information structures-the representation of information inside a computer, the structural relationships between data elements and... (read more)

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Creating the Art of the Game Creating the Art of the Game
by Matthew Omernick

Publisher Comments
The key word here is art: the dynamic 3D art that defines the world of computer games, and the planning, modeling, texturing, lighting, effects creation, and interface design that go into it. You'll be learning from a master--veteran 3D artist and... (read more)

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The Rational Unified Process Made Easy: A Practitioner's Guide to the RUP (Addison-Wesley Object Technology) The Rational Unified Process Made Easy: A Practitioner's Guide to the RUP (Addison-Wesley Object Technology)
by Per Kroll

Publisher Comments
The authors explain the underlying software development principles behind theRUP, and guide readers in its application in their organization.... (read more)

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Joel on Software Joel on Software
by Joel Spolsky

Publisher Comments
This is a selection of essays from the author's Web site, http://www.joelonsoftware.com. Joel Spolsky started the web log in March 2000 in order to offer his insights, based on years of experience, on how to improve the world of programming. His... (read more)

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AI for Game Developers AI for Game Developers
by David M Bourg

Publisher Comments
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in... (read more)

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Agile Project Management: Creating Innovative Products (Agile Software Development) Agile Project Management: Creating Innovative Products (Agile Software Development)
by Jim Highsmith

Publisher Comments
Despite a plethora of agile literature, no text has addressed the intricacies of managing projects with agility--until now. This book addresses the leading non-published aspect of agile methods: project management. Part of the Agile Software Development... (read more)

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Extreme Programming Installed (XP) Extreme Programming Installed (XP)
by Ron Jeffries

Publisher Comments
You will learn the best approaches to:- working with an on-site customer- Defining requirements with user 'stories'- Estimating the time and cost of each story- Delivering small, frequent releases- Performing constant integration and frequent iterations-... (read more)

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Object Persistence: Beyond Object-Oriented Databases Object Persistence: Beyond Object-Oriented Databases
by Roger Sessions

Synopsis
This title presents a new standard and a programming model that opens up all databases to object technology. It describes the interfaces used for storing and restoring objects, gives examples of when the standard doesn't work, and what might be done to... (read more)

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The Cathedral & the Bazaar (Paperback) The Cathedral & the Bazaar (Paperback)
by Eric S Raymond

Publisher Comments
Open source provides the competitive advantage in the Internet Age. According to the August Forrester Report, 56 percent of IT managers interviewed at Global 2,500 companies are already using some type of open source software in their infrastructure and... (read more)

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Write Great Code Volume 2 Write Great Code Volume 2
by Randall Hyde

Publisher Comments
The second volume in the Write Great Code series supplies the critical information that today's computer science students don't often get from college and university courses: How to carefully choose their high-level language statements to produce... (read more)

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Learn to Program Learn to Program
by Chris Pine

Publisher Comments
It's now easier to learn to write your own computer software than it has ever been before. Now everyone can learn to write programs for themselves--no previous experience is necessary. Chris Pine takes a thorough, but light-hearted approach that teaches... (read more)

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Code Complete Code Complete
by Steve Mcconnell

Synopsis
The concepts discussed in this encyclopedic treatment are applicable to any procedural language in any computing environment. The presentation, intended to help developers take strategic action rather than fight the same battles again and again, includes... (read more)

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Video Game Art Video Game Art
by Nic Kelman

Publisher Comments
By 2008 most analysts predict that the video game industry will be larger than the film and music industries combined. Games today already command Hollywood budgets and teams of dozens of artists, writers, musicians, and designers... And yet almost... (read more)

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Refactoring: Improving the Design of Existing Code (Addison-Wesley Object Technology Series) Refactoring: Improving the Design of Existing Code (Addison-Wesley Object Technology Series)
by Martin Fowler

Publisher Comments
Now you can dramatically improve the design, performance, and manageability of object-oriented code without altering its interfaces or behavior. Refactoring shows you exactly how to spot the best opportunities for refactoring and exactly how to do it... (read more)


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Agile and Iterative Development: A Manager's Guide (Agile Software Development Series) Agile and Iterative Development: A Manager's Guide (Agile Software Development Series)
by Craig Larman

Publisher Comments
Includes bibliographical references (p. 329-334) and index.... (read more)

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Object Oriented Modeling & Design Object Oriented Modeling & Design
by James Rumbaugh

Publisher Comments
Object oriented modelling and design promoted better understanding of requirements cleaner designs and more maintainable systems. Often books on related subjects rely to heavy on programming and coding forcing readers to think in terms of the compute and... (read more)

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The Art of Game Characters The Art of Game Characters
by Leo Hartas

Publisher Comments
Computer and video games are the entertainment media of the 21st century, and game characters like Lara Croft and Mario are now as famous as Mickey Mouse and Homer Simpson. This definitive guide examines the appeal of these iconic characters from the... (read more)

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Antipatterns: Refactoring Software, Architectures, and Projects in Crisis Antipatterns: Refactoring Software, Architectures, and Projects in Crisis
by William J Brown

Publisher Comments
Anti-Patterns - ein 'heißes Thema' in der Welt des objektorientierten Programmierens. Anti-Patterns helfen bei der Identifikation häufiger Fehler, Irrtümer und Mängel, die objektorientierte Projekte zum Scheitern bringen können.... (read more)

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