Synopses & Reviews
andlt;Pandgt;When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In andlt;Iandgt;Chess Metaphorsandlt;/Iandgt;, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.andlt;/Pandgt;
Review
Diego Rasskin-Gutman has gracefully surveyed modern ideas about artificial intelligence in a context of brain structure and function and of contemporary views about cognitive science. This wide-ranging book is unified by considering the game of chess, a rich source of metaphors relating to human problem solving, and the domain of the greatest victory for artificial intelligence. Charles F. Stevens, Professor, The Salk Institute
Review
[G]iven its rich discussion of how chess programs have developed, Chess Metaphors should appeal to both chess enthusiasts and those interested in cognition and the mind. The MIT Press
Review
"This book, in an accessible but profound way, approaches difficult but essential questions about the function of two types of intelligence destined to coexist as parent and child: human intelligence and artificial intelligence." -- Miguel Illescas Córdoba, International Chess Grand Master, Director, Chess Education and Technology, Spain The MIT Press
Review
"From the inner works of the brain to automata and artificial intelligence, Rasskin-Gutman's book offers a window to chess that goes far beyond the game itself. As in chess, it also opens multiple paths for looking at how the mind works and builds metaphors. A fascinating read." -- Ricard V. Sole, ICREA Research Professor, Complex Systems Lab (UPF), Parc Recerca Biomedica de Barcelona The MIT Press
Review
andlt;Pandgt;andquot;Diego Rasskin-Gutman has gracefully surveyed modern ideas about artificial intelligence in a context of brain structure and function and of contemporary views about cognitive science. This wide-ranging book is unified by considering the game of chess, a rich source of metaphors relating to human problem solving, and the domain of the greatest victory for artificial intelligence.andquot; -- andlt;Bandgt;Charles F Stevensandlt;/Bandgt;, Professor, The Salk Instituteandlt;/Pandgt; The MIT Press
Review
andlt;Pandgt;andquot;[G]iven its rich discussion of how chess programs have developed, andlt;Iandgt;Chess Metaphors andlt;/Iandgt;should appeal to both chess enthusiasts and those interested in cognition and the mind.andquot; -- andlt;Bandgt;Melody Jueandlt;/Bandgt;, andlt;Iandgt;The Information Societyandlt;/Iandgt;andlt;/Pandgt; The MIT Press The MIT Press The MIT Press
Review
andlt;Pandgt;"This book, in an accessible but profound way, approaches difficult but essential questions about the function of two types of intelligence destined to coexist as parent and child: human intelligence and artificial intelligence." -- andlt;Bandgt;Miguel Illescas Córdobaandlt;/Bandgt;, International Chess Grand Master, Director, Chess Education and Technology, Spainandlt;/Pandgt; The MIT Press
Review
andlt;Pandgt;"From the inner works of the brain to automata and artificial intelligence, Rasskin-Gutman's book offers a window to chess that goes far beyond the game itself. As in chess, it also opens multiple paths for looking at how the mind works and builds metaphors. A fascinating read." -- andlt;Bandgt;Ricard V. Soleandlt;/Bandgt;, ICREA Research Professor, Complex Systems Lab (UPF), Parc Recerca Biomedica de Barcelonaandlt;/Pandgt;
Review
This book, in an accessible but profound way, approaches difficult but essential questions about the function of two types of intelligence destined to coexist as parent and child: human intelligence and artificial intelligence. Melody Jue - The Information Society
Synopsis
How the moves of thirty-two chess pieces over sixty-four squares can help us understand the workings of the mind.
When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain.
Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
Synopsis
When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
Synopsis
How the moves of thirty-two chess pieces over sixty-four squares can help us understand the workings of the mind.
Synopsis
andlt;Pandgt;How the moves of thirty-two chess pieces over sixty-four squares can help us understand the workings of the mind.andlt;/Pandgt;
About the Author
Diego Rasskin-Gutman is Research Associate and Head of the Theoretical Biology Research Group at the Institute Cavanilles for Biodiversity and Evolutionary Biology, University of Valencia, Spain.