Synopses & Reviews
Synopsis
An essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images. This book is an essential resource for art educators and artists who want to explore code as a creative medium, and a guide for computer scientists transitioning from "STEM to STEAM" in their syllabi or practice. It offers a collection of classic creative coding prompts or assignments, accompanied by annotated examples of historic or contemporary projects, more than 150 illustrations of creative work, and interviews with leading educators. It provides alternative programming pedagogies missing from standard programming guides, including art- and design-oriented toolkits, teaching approaches, assignments, and community support structures.
Synopsis
An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.