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Q&A | February 27, 2014

Rene Denfeld: IMG Powell’s Q&A: Rene Denfeld



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Other titles in the Morgan Kaufmann Series in Interactive Technologies series:

Jim Blinn's Corner: Dixty Pixels (Morgan Kaufmann Series in Interactive Technologies)

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Synopses & Reviews

Publisher Comments:

"All problems in computer graphics can be solved with a matrix inversion."—Jim Blinn

Jim Blinn is Back!

Dirty Pixels is Jim's second compendium of articles selected from his award-winning column, "Jim Blinn's Corner," in IEEE Computer Graphics and Applications. Here he addresses topics in image processing and pixel arithmetic and shares the tricks he's uncovered through years of experimentation.

Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.

Teapots and More

Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.

Book News Annotation:

A collection of articles selected from Blinn's award-winning column in IEEE Computer Graphics and Applications. He addresses topics in image processing and pixel arithmetic and shares tricks in areas including signal processing, tensor notation and manipulation tools, the alpha channel, and video. Original columns are supplemented with further explanations and solutions. Includes b&w diagrams. For those in computer graphics.
Annotation c. Book News, Inc., Portland, OR (booknews.com)

Synopsis:

This is a compilation of the best of "Jim Blinn's Corner". Jim Blinn shares useful graphics tip and tricks.

Synopsis:

Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.

Teapots and More

Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.

Synopsis:

er, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.

About the Author

For over three decades, eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager flyby animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn is the recipient of the SIGGRAPH Computer Graphics Achievement Award as well as the SIGGRAPH Coons Award, and has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. In 2000, he was elected to the National Academy of Engineering. He currently works at Microsoft Research.

Microsoft, Inc., Redmond, Washington, U.S.A.

Table of Contents

The World's Largest Easter Egg and What Came Out of It. What We Need Around Here Is More Aliasing. Return of the Jaggy. How Many Different Curves Are There? Dirty Pixels. Cubic Curve Update. Triage Tables. The Wonderful World of Video. Uppers and Downers. Uppers and Downers, Part II. The World of Digital Video. How I Spent My Summer Vacation—1976. NTSC: Nice Technology, Super Color. What's the Deal with the DCT? Quantization Error and Dithering. Compositing—Theory. "Composting"—Practice. How to Attend a SIGGRAPH Conference. Three Wrongs Make a Right. Fun with Premultiplied Alpha.

Product Details

ISBN:
9781558604551
Author:
Blinn, Jim
Publisher:
Morgan Kaufmann Publishers
Location:
San Francisco :
Subject:
Technology
Subject:
Computer Graphics - General
Subject:
Computer graphics
Subject:
Image processing
Subject:
Image processing -- Digital techniques.
Subject:
Computer graphics -- Design.
Subject:
Graphics-General
Edition Number:
1
Series:
The Morgan Kaufmann Series in Computer Graphics
Publication Date:
19980531
Binding:
TRADE PAPER
Language:
English
Illustrations:
Yes
Pages:
256
Dimensions:
9.25 x 7.375 in

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Related Subjects

Computers and Internet » Graphics » General
Computers and Internet » Graphics » Programming
Reference » Editing

Jim Blinn's Corner: Dixty Pixels (Morgan Kaufmann Series in Interactive Technologies) New Trade Paper
0 stars - 0 reviews
$57.50 Backorder
Product details 256 pages Morgan Kaufmann Publishers - English 9781558604551 Reviews:
"Synopsis" by , This is a compilation of the best of "Jim Blinn's Corner". Jim Blinn shares useful graphics tip and tricks.
"Synopsis" by , Writing in the inimitable, engaging style for which he's famous, Jim's easy-to-understadn explanations and solutions make abstract concepts accessible to a broad audience. Dirty Pixels is an invaluable resource for anyone in the computer graphics field.

Teapots and More

Jim's contributions to computer graphics include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.

"Synopsis" by , er, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. Jim developed many graphics techniques now in widespread use, among them bump mapping, environment mapping, and blobby modeling.
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