Synopses & Reviews
"The computer world is like an intellectual Wild West, in which you can shoot anyone you wish with your ideas, if you're willing to risk the consequences. " --from Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, internet startups, and more.
And here's a taste of what you'll find in Hackers & Painters:
"In most fields the great work is done early on. The paintings made between 1430 and 1500 are still unsurpassed. Shakespeare appeared just as professional theater was being born, and pushed the medium so far that every playwright since has had to live in his shadow. Albrecht Durer did the same thing with engraving, and Jane Austen with the novel.
Over and over we see the same pattern. A new medium appears, and people are so excited about it that they explore most of its possibilities in the first couple generations. Hacking seems to be in this phase now.
Painting was not, in Leonardo's time, as cool as his work helped make it. How cool hacking turns out to be will depend on what we can do with this new medium."
Andy Hertzfeld, co-creator of the Macintosh computer, says about Hackers & Painters: "Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce."
Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. In addition to his PhD in Computer Science from Harvard, Graham also studied painting at the Rhode Island School of Design and the Accademia di Belle Arti in Florence.
Review
"Paul Graham is a hacker, painter and a terrific writer. His lucid, humorous prose is brimming with contrarian insight and practical wisdom on writing great code at the intersection of art, science and commerce." Andy Hertzfeld, co-creator of the Macintosh computer
Review
"Paul's writing is...wonderfully lucid stuff. Reading Paul's essays is like having a conversation with a genius who doesn't need to score any points by proving it to you, except that most geniuses aren't as articulate as he is." Eric S. Raymond, author of The Cathedral and the Bazaar
Synopsis
Written in clear, narrative style, Hackers & Painters examines issues such as the rightness of web-based applications, the programming language renaissance, spam filtering, the Open Source Movement, Internet startups and more. In each essay, Graham moves beyond widely held beliefs about the way that programmers work as he tells important stories about the kinds of people behind tech innovations, revealing distinctions about their characters and their craft. No hackers reading this book will fail to recognize themselves within these pages. No programmer will put it down without new thoughts actively percolating.
Synopsis
We are living in the computer age, in a world increasingly designed and engineered by computer programmers and software designers, by people who call themselves hackers. Who are these people, what motivates them, and why should you care?
Consider these facts: Everything around us is turning into computers. Your typewriter is gone, replaced by a computer. Your phone has turned into a computer. So has your camera. Soon your TV will. Your car was not only designed on computers, but has more processing power in it than a room-sized mainframe did in 1970. Letters, encyclopedias, newspapers, and even your local store are being replaced by the Internet.
Hackers & Painters: Big Ideas from the Computer Age, by Paul Graham, explains this world and the motivations of the people who occupy it. In clear, thoughtful prose that draws on illuminating historical examples, Graham takes readers on an unflinching exploration into what he calls "an intellectual Wild West."
The ideas discussed in this book will have a powerful and lasting impact on how we think, how we work, how we develop technology, and how we live. Topics include the importance of beauty in software design, how to make wealth, heresy and free speech, the programming language renaissance, the open-source movement, digital design, Internet startups, and more.
Synopsis
Steven Levy's classic book about the original hackers of the computer revolution is now available in a special 25th anniversary edition, with updated material from noteworthy hackers such as Bill Gates, Mark Zukerberg, Richard Stallman, and Tim O'Reilly. Hackers traces the exploits of innovators from the research labs in the late 1950s to the rise of the home computer in the mid-1980s. It's a fascinating story of brilliant and eccentric nerds such as Steve Wozniak, Ken Williams, and John Draper who took risks, bent the rules, and took the world in a radical new direction.
"Hacker" is often a derogatory term today, but 40 years ago, it referred to people who found clever and unorthodox solutions to computer engineering problems -- a practice that became known as "the hacker ethic." In this book, Levy takes you from the true hackers of MIT's Tech Model Railroad Club to the DIY culture that spawned the first personal computers -- the Altair and the Apple II -- and finally to the gaming culture of the early '80s.
From students finagling access to clunky computer-card machines to engineers uncovering the secrets of what would become the Internet, Hackers captures a seminal period in history when underground activities blazed a trail for today's digital world. This book is not just for geeks -- it's for everyone interested in origins of the computer revolution.
Synopsis
This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.
About the Author
Paul Graham, designer of the new Arc language, was the creator of Yahoo Store, the first web-based application. In addition to his PhD in Computer Science from Harvard, Graham also studied painting at the Rhode Island School of Design and the Accademia di Belle Arti in Florence.
Table of Contents
Acknowledgments Image Credits Note to readers Preface Chapter 1: Why Nerds Are Unpopular Chapter 2: Hackers and Painters Chapter 3: What You Can't Say Chapter 4: Good Bad Attitude Chapter 5: The Other Road Ahead Chapter 6: How to Make Wealth Chapter 7: Mind the Gap Chapter 8: A Plan for Spam Chapter 9: Taste for Makers Chapter 10: Programming Languages Explained Chapter 11: The Hundred-Year Language Chapter 12: Beating the Averages Chapter 13: Revenge of the Nerds Chapter 14: The Dream Language Chapter 15: Design and Research Notes Glossary