Synopses & Reviews
Advanced techniques for creating incredibly phtorealistic 3D images and environments.
Bill Fleming's bestselling 3D Photorealism Toolkit got you up and running with the basics of creating photorealistic 3D images. This book takes you to the next level with advanced techniques for re-creating all the chaotic diversity found in nature. Thanks to the book's modular, learn-by-doing format, you'll quickly master proven, quality-enhancing, time-saving techniques for modeling, mapping, morphing, and surfacing that work for virtually all major 3D graphics programs and operating systems.
You'll learn how to:
* Identify the elements that make an image photorealistic using the 10 principles of photorealism.
* Create extremely realistic details using image map models.
* Add depth to your scenes with tileable image maps.
* Surface complex organic structures with morph targets.
* Use common tools to create water effects without high render time.
* Re-create chaos in natural and industrial settings.
On the CD-ROM you'll find:
* All the support files you need to complete the exercises in the book.
* Photorealistic models in 10 common file formats that you can use in any program on any platform.
* All the photorealistic images from the book-in color JPEG format.
* Image maps and models that you can use in your own photorealism projects.
Visit our Web site at www.wiley.com/compbooks/
Synopsis
The demand for 3D special effects in films, TV, and commercial advertising is rapidly exploding. 3D graphic designers are in high demand all over the world. Written by a widely respected expert with a huge following among graphic artists, this guide explores the most current advanced techniques for capturing realistic quality in 3D images. It's the only book that covers advanced 3D photorealism techniques for all programs and platforms. Packed with quality-enhancing, time-saving techniques, this book shows artists how to create very detailed models using Image Map modeling for adding depth along with many other breath-taking effects. Graphic artists will find proven techniques for creating organic surfaces (like trees) by using Morph Targets, and find out how to design fantasy worlds in natural environments.
About the Author
BILL FLEMING is an internationally recognized authority on photorealistic 3D graphics. He is the founder and President of Komodo Studio, developers of 3D photorealistic models for films, broadcast, and multi-media. Komodo Studio's clients include Fujitsu, FOX, Marvel Comics, and United Syndicate.
Table of Contents
THE PRINCIPLES OF PHOTOREALISM.
An Introduction to Photorealism.
MODELING TECHNIQUES.
Image Map Modeling.
Adding Depth with Seamless, Tileable Models.
Creating Tileable Ground Covers.
Displacement Map Effects.
SURFACING COMPLEX OBJECTS.
Creating Detailed Image Maps.
Morph Target Surfacing.
CREATING INDUSTRIAL ENVIRONMENTS.
Designing City Streets.
CREATING NATURAL ENVIRONMENTS.
Designing a Natural Scene.
Exploring Ponds and Puddles.
Appendices.
Index.