Synopses & Reviews
Written from the point of view of today's architect--who must be prepared to work in a rapidly changing graphic environment. KEY TOPICS: This beginning-level introduction to the world of architectural graphics combines both traditional and digital (computer) graphics in one convenient volume. It prepares readers to be comfortable with a variety of media--and to confidently and competently move among them.
Includes bibliographical references (p. 291-292) and index.
Table of Contents
Why Architects and Designers Use Graphics.
1. Graphics Tools.
2. Elements of Drawings and Text.
3. Two-Dimensional Drawings.
4. Three-Dimensional Drawings and Models.
6. Image Processing and Presentation.