Synopses & Reviews
What happens when learning in the "real world" is augmented by use of the virtual, and learning in virtual environments is augmented by use of the "real"? Augmented Education explores learning that takes place at the frontiers of reality. Using electronic devices, learners extend their perceptinos of and interactions with their environment. The book provides a detailed overview of the educational possibilities that are created by technologies, among them augmented reality applications, social media, and virtual worlds. It considers how pedagogy and augmenting technologies can be harnessed to inspire, motivate and engage learners and transform their learning experiences.
Review
"This well-written and accessible text sheds light on new uses, conceptions and developments of learning. The focus on 'augmenting', whether teaching, collaborating, or using social media, is set against a sound backdrop of theory and research. The authors' experience in these areas has enabled them to offer a critical text with helpful examples and explicit guidance. It is a book that transcends education settings from higher education to primary schools as well as cutting across disciplinary boundaries - an all-round best buy." - Maggi Savin-Baden, Professor of Higher Education Research, Coventry University, UK
Synopsis
Including relevant case studies and interviews with practitioners, Augmented Education explores the nature of learning where the 'real world' is augmented by use of the virtual to create new learning possibilities, tools, and environments. and offers insights into the development of a pedagogy that is authentic, inclusive and enjoyable.
About the Author
Kieron Sheehy is Senior Lecturer on the Faculty of Education and Language Studies at The Open University, UK.
Rebecca Ferguson is Research Fellow at the Open University's Institute of Educational Technology, UK.
Gill Clough is Research Associate at the Open University's Institute of Educational Technology, UK.
Table of Contents
1. Augmenting Learning
2. Augmenting Schools
3. Augmenting Teaching
4. Augmentation with the Virtual
5. Augmenting Informal Subject-based Learning
6. Augmenting Learning Using Social Media
7. Augmenting Collaborative Informal Learning
8. Augmenting Learners: Educating the Transhuman
9. Conclusions, and Where to Start