Synopses & Reviews
Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX« 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You'll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you'll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you've learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"
Synopsis
Welcome to the exciting world of 3D graphics creation with DirectX 9! "Beginning DirectX? 9" is your introductory guide to creating realistic virtual worlds and characters for games. This true beginner's guide offers easy-to-follow instructions for getting your first DirectX program up and running. Then it's on to 3D concepts and Direct3D? as you use DirectX 9 to begin designing and building your own 3D worlds. Expand your DirectX knowledge with an introduction to sound processing with DirectSound? and user input with DirectInput?. Wrap things up as you complete a comprehensive project that shows you how to apply each new concept. Bring amazing fantasy worlds to life with the power of DirectX 9!
Synopsis
Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX? 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You?ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you?ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you?ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"
Synopsis
Get ready to learn DirectX from the ground up. For programmers just getting into the gaming world, this is an place to start. You'll begin with the most basic program and will work your way toward creating a playable game using easy-to-understand examples. From the basics of installing the SDK and an introduction to the graphics component to the essentials of drawing to the screen and Direct3D, you'll cover every fundamental angle. Only the required math is presented and is explained in detail to avoid overwhelming you with unnecessary concepts. You'll learn how to draw and animate sprites for your games and will learn how to add sound and incorporate network play. If you have a basic knowledge of C++ and a basic ability to follow beginning 3D math concepts, then you're ready to begin.
Synopsis
There exists a gap in the game programming market where beginning programmers are finding themselves without an introductory guide. Existing books focus on the 3D component of DirectX only, leaving readers without a complete understanding of DirectX. In order to fully understand DirectX and the game programming process, readers need examples that build on previous chapters to guide them through to the completion of a playable game. "Beginning DirectX 9" does just that. Readers should have basic understanding of 3D math and C++. With this rudimentary experience, "Beginning DirextX 9" enables readers to create a playable game using easy-to-understand examples.
About the Author
Wendy Jones has been involved in the computer industry for the past ten years. Holding positions such as Web developer, Windows programmer, UI Designer and Game programmer. She got her start in programming back at age 8 writing BASIC games on the Apple IIe. Through high school she taught herself C and moved onto C++ during college all the while using these languages as a means to create games that she wanted to play. Her love for games flurished over the years finally setting her as a game programmer at Atari allowing her to write games for others to enjoy. Shes currently in the process of starting her own game company focusing on handheld gaming titles.
Table of Contents
Introduction Part 1: Getting Down to the Basics 1. The What, Why, and How of DirectX 2. Your First DirectX Program 3. Surfaces, Sprites, and Salmon Part 2: It's a 3D World After All 4. 3D Primer 5. Matrices, Transforms, and Rotations 6. Vertex Colors, Texture Mapping, and 3D Lighting 7. Meshes 8. Point Sprites, Particles, and Pyrotechnics Part 3: Additional Needs 9: Using DirectInput 10. DirectSound 11. The Final Project Appendix A: Answers to End-of-Chapter Exercises Appendix B: Using the CD-ROM