Synopses & Reviews
Updated Coverage of Corel PhotoPaint 8 and CorelDream 3D!
You Don't Need to Be a Professional Designer to Create Logos, Illustrations, or Cool Artwork It's Simple with this Easy-to-Use Guide! Turn your computer into a full-fledged design ship! CorelDRAW 8 For Dummies® takes you on an informative yet humorous tour through CorelDRAW 8 the Windows 95 version of this leading graphics program. With concrete instructions, desktop publishing expert and bestselling author Deke McClelland shows you the ins and outs of creating professional-quality logos, illustrations, and special effects with CorelDRAW and Corel PhotoPaint. Ask for IDG Books'
For Dummies® Books, the Fun and Easy Way to Find Out about Computers. Also look for IDG Books' PCs For Dummies®, 5th Edition, the fun and easy way to get up and running, and PageMaker® 6.5 For Dummies®, Internet Edition, the fast and friendly way to publish your documents on the Net!
Inside, find helpful advice on how to:
- Get up and running with complete coverage of CorelDRAW 8 and updated coverage of Corel PhotoPaint 8 and CorelDream 3D
- Explore simple, timesaving ideas for creating special effects such as rotating and stretching graphics and text
- Find thorough explanations of CorelDRAW 8 tools, including the property bar, updated shape tool, interactive fill tool, fly-out menus, and dockers
- Discover professional techniques for designing documents, editing scanned photos, and combining text and graphics
- Create Web-ready graphics, including clickable image maps and saving documents as HTML files
About the Author
About the Author Deke McClelland has written more than 30 books about publishing and graphics, including Photoshop® 4 For Macs® For Dummies®, 2nd Edition, Photoshop® 4 Studio Secrets, PageMaker® 6.5 For Dummies®, Internet Edition, and Mac® Multimedia & CD-ROMs For Dummies®. Deke received the Ben Franklin Best Computer Book Award in 1989 and won a Computer Press Award in 1990, 1992, and 1994. He is also the host of the cable television show "Digital Gurus."
Table of Contents
Introduction.
PART I: The Stuff Everyone Pretends They Already Know.
Chapter 1: What's with All These Programs?
Chapter 2: See CorelDraw Run.
Chapter 3: Ladies and Gentlemen, Insert Your Pocket Protectors!
PART II: Let the Graphics Begin.
Chapter 4: The Secret Society of Simple Shapes.
Chapter 5: Drawn It, Shaped It, Ready to Go Free-Form.
Chapter 6: Celebrating Your Inner Draftsman.
Chapter 7: Making Your Shapes Look Like Something.
Chapter 8: The Fine Art of Cloning.
Chapter 9: The Twisty, Stretchy, Bulgy World of Transformations.
PART III: Getting the Message Out There (Wherever "There" Is).
Chapter 10: The Care and Planting of Text.
Chapter 11: Mr. Typographer's Wild Ride.
Chapter 12: The Corner of Page and Publish.
Chapter 13: Those Poor, Helpless Trees.
Chapter 14: Taking It to the Wide Web World.
PART IV: Corel's Other Amazing Programs.
Chapter 15: Everyone Say Hello to Corel Photo-Paint.
Chapter 16: Spare the Tool, Spoil the Pixel.
Chapter 17: Twisting Reality around Your Little Finger.
Chapter 18: Do Dogs Dream in Three Dimensions?
PART V: The Part of Tens.
Chapter 19: Ten Way-Cool Special Effects.
Chapter 20: Ten Little-Known, Less-Used Features.
Chapter 21: Ten File Formats and Their Functions.
Index.
Book Registration Information.