Synopses & Reviews
Lady Zurenne and Captain Corrain have seen the sea-borne corsairs devatsted by the Wizard's Council. And now, with mainland's shared enemy gone, all eyes turn to the power the Wizards' wield and the threat it may hold to every ruler.
Archmage Planir and the wizards of Hadrumal have demonstrated their devastating powers and the corsair threat is no more. The mainland rulers’ relief is overshadowed with fear of one day facing such a threat to their own dominion. Will Tormalin’s Emperor make an alliance with Solura’s wizards who so openly covet Hadrumal’s secrets? Will he seek out that other mysterious magic, Artifice, to counter Planir’s magecraft? How will the aloof Aetheric adepts of the mountains answer such an appeal?
Aldabreshin warlords have always forbidden wizardry. Now the Archmage has encroached so unforgivably on their domains, their laws demand a wizard’s shed blood to wash away the taint and the Aldabreshi have countless men and ships for such a quest.
With many of the Wizard Council disputing Planir’s chosen course, he must look beyond the island city for allies. To Suthyfer, the controversial haven for mageborn far away in the Eastern Ocean. To Caladhria, where Corrain, Baron Halferan and Lady Zurenne believe they have finally won respite from all their trials. But absence of strife is hardly peace. The lull before winter’s storms descend from the distant northern peaks will be a short one.
Synopsis
Archmage Planir and the wizards of Hadrumal have unleashed their devastating powers to destroy the corsair threat. As they hear the survivors' tales, noblemen from surrounding lands can only fear for their own grip on power. The mysteries of Artifice could counter Hadrumal's might, but Solura's adepts will demand a high price for their aid. Planir faces more urgent dangers. The Archipelagans have cut all ties and are baying for wizard blood, enraged at magic invading their domains, while in the Council of Wizards, Planir's course through the crisis is challenged. He must look beyond the island city for allies. To Suthyfer, the haven for mageborn far in the Eastern Ocean; and to Caladhria, where Corrain, Baron Halferan and Lady Zurenne believe all their trials are over. But this is merely a lull before winter's storms descend from the high mountains, where jealous observers contemplate Hadrumal's plight...
Synopsis
Lady Zurenne and Captain Corrain have seen the sea-borne corsairs devatsted by the Wizard's Council. And now, with mainland's shared enemy gone, all eyes turn to the power the Wizards' wield and the threat it may hold to every ruler.
Archmage Planir and the wizards of Hadrumal have demonstrated their devastating powers and the corsair threat is no more. The mainland rulers’ relief is overshadowed with fear of one day facing such a threat to their own dominion. Will Tormalin’s Emperor make an alliance with Solura’s wizards who so openly covet Hadrumal’s secrets? Will he seek out that other mysterious magic, Artifice, to counter Planir’s magecraft? How will the aloof Aetheric adepts of the mountains answer such an appeal?
Aldabreshin warlords have always forbidden wizardry. Now the Archmage has encroached so unforgivably on their domains, their laws demand a wizard’s shed blood to wash away the taint and the Aldabreshi have countless men and ships for such a quest.
With many of the Wizard Council disputing Planir’s chosen course, he must look beyond the island city for allies. To Suthyfer, the controversial haven for mageborn far away in the Eastern Ocean. To Caladhria, where Corrain, Baron Halferan and Lady Zurenne believe they have finally won respite from all their trials. But absence of strife is hardly peace. The lull before winter’s storms descend from the distant northern peaks will be a short one.
About the Author
Juliet E. McKenna is the renowned author of The Chronicles of the Lescari Revolution, The Tales of Einarinn series and The Aldabreshin Compass series. A mother and Black Belt in Aikido, she lives in Oxford, England.