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Definitive Guide to Entertainment Marketing Bringing the Moguls the Media & the Magic to the World

by Al Lieberman, Pat Esgate
Definitive Guide to Entertainment Marketing Bringing the Moguls the Media & the Magic to the World

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ISBN13: 9780133092080
ISBN10: 0133092089



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Synopses & Reviews

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Entertainment Marketing NOW:

Every Platform, Technology, and Opportunity

 

Covers film, cable, broadcast, music, sports, publishing, social media, gaming, and more

Reflects powerful trends ranging from smartphones to globalization

Demonstrates breakthrough strategies integrating advertising, promotion, PR, and online content distribution

By industry insiders with decades of experience as leaders and consultants

 

Entertainment spending is soaring worldwide, driven by new technologies, new platforms, new business models, and unrelenting demand amongst seven billion consumers. That means entertainment marketing opportunities are soaring, too. But this business is more complex and competitive than ever–and it’s changing at breakneck speed. Now, two leading practitioners show how to transform content into profits today and tomorrow…any content, on any platform, in any market, worldwide.

 

You’ll master innovative new ways to grab consumers’ attention and wallets fast…make your experiences wannasee, haftasee, mustsee…drive more value through social platforms, mobile technologies, and integrated marketing strategies…overcome challenges ranging from bad buzz to piracy…fully leverage licensing, merchandising, and sponsorships…and successfully market all forms of entertainment.

Synopsis

Master today's newest entertainment marketing techniques for every part of the global industry: film, cable, broadcast, sports, publishing, social communities, electronic gaming, travel/tourism, location-based and experiential entertainment, and more! Over the past decade, the entertainment industry has exploded in size: it's now nearing a trillion dollars worldwide. Everything's changed: new platforms, new media, new tools, new global markets -- everything. Now, Al Lieberman and Patricia Esgate have completely revised their classic guide to reflect all these changes, and help entertainment marketers prepare for even more massive changes on the way. The Definitive Guide to Entertainment Marketing, Second Edition surveys every major entertainment marketing platform. Reflecting decades of intimate experience as practitioners, Lieberman and Esgate illuminate challenges and opportunities associated with new technologies such as smartphones and tablets; explain the extraordinary implications of globalization in the entertainment industry; demonstrate sophisticated new integrated marketing strategies that build synergies across advertising, promotion, PR, and social media; and preview emerging challenges that practitioners can't afford to ignore. This engaging, conversational primer will be valuable to anyone interested in the entertainment business -- and indispensable for anyone seeking to enter the industry as a marketing or PR professional.

About the Author

Al Lieberman is a Clinical Professor of Marketing and the Executive Director of the Entertainment, Media, and Technology (EMT) Program at the Stern School of Business, New York University, where he was awarded the first Albert Gallatin endowed Chair as Professor of Business. He has created a unique specialization curriculum with courses covering the marketing, professional management, finance, accounting, globalization, new media, and strategic development of the entertainment, media, and telecommunication sectors.

Professor Lieberman has extensive experience in the world of entertainment marketing. He served for over 12 years as President and founder of Grey Entertainment and Media, a wholly owned subsidiary of Grey Advertising. Under his leadership, Grey Entertainment grew to become a leading specialized marketing and communications agency, servicing clients such as Warner Bros. Studios, Warner Home Video, ABC Entertainment, Harper Collins Publishers, Viking/Penguin, Murdoch Magazines, People Magazine, Universal Music, Radio City Music Hall, Madison Square Garden Network, Metro Cable Coop (1.800.OK.Cable), Celebrity Cruises, and Barbados Board of Tourism, among others.

Professor Lieberman also served as Executive Vice President of Simon & Schuster. As General Manager of the Silhouette book division, he played a significant role in launching the Silhouette paperback brand, which grew to over $250 million dollars in retail sales worldwide, with distribution in 90 countries and 16 languages.

His research involves film festivals, technology and its disruptive impact on media and entertainment, and global entertainment and media. He has worked and taught in Italy, France, Germany, India, Argentina, China, and Brazil.

Patricia Esgate specializes in strategic business development for market platforms that utilize dynamic experiences to build brand loyalty, drive repeat visitation, and increase revenue. Through the consulting practice of Esgate & Associates, Ms. Esgate’s clients have included the Walt Disney Company, Sony, Universal Studios, Jim Henson Productions, and the McDonald’s Corporation, along with an extensive list of individual projects both domestic and international. Ms. Esgate has had the pleasure of organizing several conferences focusing on the destination entertainment industry, including her own event, the Summit for Experience Creators, and enjoyed five years as the editor of EM magazine, a groundbreaking publication that focused on all facets of the experiential marketplace. Ms. Esgate has appeared at industry events as both a featured speaker and provocateur; she has also served as a faculty member for Harvard University’s Experience Architecture Forum and Pine & Gilmore’s popular Strategic Horizons thinkAbouts.


Table of Contents

Introduction Let Us Entertain You     1

The Market for Marketing—and Marketing Professionals     2

What Sets Entertainment Marketing Apart?     5

New Channels, New Challenges     6

Marketing to the Mass     6

The Digital Disruption     7

A Marketer’s Manifesto     9

Chapter 1 Begin with the Basics: The What and Where of Entertainment

Marketing     11

The Four Cs     11

The First C: Content     13

The Second C: Conduit     16

The Third C: Consumption     16

The Fourth C: Convergence     17

Summary     22

Chapter 2 Getting the Product to Market: Who and How     23

Molding the Message     23

In the Good Old Days     24

Vive La Revolution!     25

Super-Size Me     26

Decisions, Decisions     29

Summary     43

Chapter 3 Marketing Movies: Building Wannasee, Haftasee, and Mustsee     45

Big Numbers for the Big Screen     45

A Bit of Background     47

Reducing Risk: High Concept Films     48

Dum-Dum....Dum-Dum     48

Reducing Risk: Hollywood Meets Madison Avenue     50

Behind the Scenes: The P     53

Out the Door and Onto the Streets: Distribution      55

Theaters: Still Big Box Office     57

Movie Marketing: Who Are the Targets?     58

Marketing Methods     61

Ticket Presale Conduits     65

The Oscars—A Powerful Mrketing Tool     65

Techno Tools     66

Planes, Trains, Automobiles—and More     67

Independent Films     67

Summary     72

Further Reading     73

Magazines to Devour     73

Chapter 4 The Business of Broadcasting: Network TV, Syndication, and Radio     75

Broadcast Basics     75

Local Television Stations     80

The Basics of TV Ratings     82

Promotion and Marketing     89

Syndication     93

What’s Mine Is Not Yours: The Impact of Technology     98

Noncommercially Driven Broadcasting     99

Summary: Network TV and Syndication     101

Radio     101

Summary: Radio     111

For Further Reading     111

Magazines to Devour     111

Chapter 5 The Rising Tide of Technology: Television Content Delivery in a Digital Age     113

The Multichannel Video Universe    113

Beyond Basic     125

Media, Marketing, and Money     127

The Search for Subscribers     130

Cable Television: A Marketing Powerhouse     132

Summary     133

For Further Reading     133

Chapter 6 Digital Disruption     135

Cable Levels Off: The Era of New Challenges     135

Over the Top     139

Disruptive Conduits     141

Summary     146

For Further Reading     146

Chapter 7 Publishing: The Printed Word Goes Digital     147

In the Beginning     147

Books     148

Marketing Books     157

Discoverability     162

Branding     164

The Changing Publishing Environment     166

Summary: Books     169

Newspapers and Magazines     169

Summary: Newspapers and Magazines     173

Summary: Publishing     173

For Further Reading     173

Chapter 8 A Handful of Content: Games, Mobile Applications, and Mobile Marketing     175

The Game’s Afoot     175

Going Mobile     179

Mobile Marketing     183

Summary: Games, Mobile Applications, and Mobile Marketing     185

For Further Reading     186

Chapter 9 The Universal


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Product Details

ISBN:
9780133092080
Binding:
Hardcover
Publication date:
06/28/2013
Publisher:
FT Press
Pages:
294
Height:
9.50
Width:
7.50
Thickness:
.80
Author:
Al Lieberman
Author:
Pat Esgate
Subject:
entertainment marketing entertainment industry film cable broadcast sports marketing publishing social communities social media electronic gaming travel tourism location-based entertainment experiential entertainment globalization
Subject:
Business;Marketing

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