Synopses & Reviews
In 2011's Dungeon Quest Book Two
, we left our heroes, Millennium Boy, Steve, Lash and Nerdgirl, in the Temple of Bromedes as they began their initiation into the mysteries of Atlantis under the tutelage of the androgynous forest mystic, Bromedes. In this third book, our heroes complete their learning with Bromedes and are guided towards further quests in Rufford Park and beyond, to the Zuur Plateau. However, they are not yet clear of the hazards of Fireburg Forest. Resurfacing to the forest floor (after hitting the strongest weed in the universe, "Orangutan Daydream"), they must survive a perilous cliff path, discover moon shrines, battle wild Womraxes, endure knock-out gas, hypnagogic visions, nakedness and deprivation and, finally, embark on a desperate and courageous mission to rescue Nerdgirl from cruel Forest Bandits and retrieve their stolen equipment.
In this third book, by far the longest installment of the series so far (240 pages!), the reader is also introduced to the history and mysticism of The Romish Book of the Dead, a sexually avant-garde "little forest man" (who becomes the fifth member of the crew), Steve's newly discovered "battle warping'" abilities (which Millennium Boy dismisses as being amere "kundalini spasm"), weapons and armor upgrades and a whole new level of bizarre comedy, rousing adventure and ass-kicking action -- all staged in front of fantastic backdrops replete with strange vegetation, ancient ruins and steampunk imagery.
"...[A]nyone who enjoys alt-comics takes on fantasy and/or stoner humor will find this a sheer delight. . . level of craftsmanship and the way Daly shifts storytelling modes so quickly would at least interest other readers, especially those who enjoy deadpan absurdism . . . Above all else, he does for the reader what he does with his party: he keeps things moving even when his characters are navel-gazing." Rob Clough
In Dungeon Quest Book Three our heroes must survive a perilous cliff path, discover moon shrines, battle wild Womraxes, endure knock-out gas, hypnagogic visions, nakedness and deprivation and, finally, embark on a desperate and courageous mission to rescue Nerdgirl from cruel Forest Bandits and retrieve their stolen equipment. The reader is also introduced to the history and mysticism of The Romish Book of the Dead, and a whole new level of bizarre comedy.
In 2010 s Dungeon Quest Book One, Millennium Boy decided to grab his hobo stick, his bandana, and his Swiss Army knife, bid his mom goodbye, and head off on a quest for adventure. Joined by his best friend Steve (weapon: baseball bat; clothing: wife beater, cargo pants and sandals), the muscle-bound Lash Penis, and the silent but deadly Nerdgirl, he began a mystical quest to find the missing parts of the Atlantean Resonator Guitar. In this second book, our heroes continue their quest by wandering through the primeval gloom of Fireburg Forest in search of the prophet and poet Bromedes, who can unlock the mysteries of Atlantis for them. Along the way, they encounter giant spiders, river trolls, and copious amounts of killer weed. Joe Daly s delightfully unique stoner/philosopher dialogue and distinctive character designs, coupled with hilarious over- the-top Role Playing Game action (complete with periodic updates for each character s status in ten criteria, including dexterity, intelligence, and money ), propel Daly s story into heretofore unachieved action-comedy heights.
A double serving of the stoner D&D epic.
About the Author
Joe Daly is a cartoonist from South Africa. Born in London, he studied animation for two years at Cape Town's City Varsity College. His work has been described as "Tintin Meets the Freak Brothers in the Cape of Good Dope." His books include Scrublands, The Red Monkey Double Happiness Book, and Dungeon Quest.