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Encyclopedia Of Graphics File Formats 2nd Edition

by James D Murray
Encyclopedia Of Graphics File Formats 2nd Edition

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ISBN13: 9781565921610
ISBN10: 1565921615
Condition: Standard


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Synopses & Reviews

Publisher Comments

O'Reilly's new edition of the Encyclopedia of Graphics File Formats is a wonderfully diverse kind of product--it's a book, a CD-ROM, and a World Wide Web product, all in one. You'll find printed information in convenient book form. You'll be able to access text files, images, and code locally on the CD-ROM provided with the book.What's in this product--and why does its book/CD-ROM/online format work so well as a means of presenting information?It's all about graphics file formats. As any graphics programmer or illustrator knows, there are many different file formats used for storing graphics data -- data such as vector graphics, ray tracing, black-and-white photographs, truecolor images, animation data, motion video, and multimedia data. The Encyclopedia of Graphics File Formats is the definitive reference to all of these formats--from major, standardized formats, like GIF, TIFF, TGA, and BMP, to newer or specialized formats, like PNG, SPIFF, SGI YAODL, and Facesaver. The first edition of the book has already become a classic for programmers on all platforms--Windows, MS-DOS, OS/2, the Macintosh, UNIX, and others.What type of information is available in the book and through its online links?Whether you are a graphics programmer who needs to know the precise contents of every bit in a file, a graphics illustrator who needs to know how to convert a file from one format to another, or anyone else who needs to deal with the low-level technical details of graphics files, this product is for you. For each of more than 100 formats, the product provides quick summary information--How many colors are supported by the format? What type of compression does it use? What's the maximum image size? What's the platform, the numerical format, and the supporting applications? It also provides extensive text detailing how graphics files are constructed in a particular format.In addition to describing the details of the file formats, the Encyclopedia of Graphics File Formats contains a good deal of general graphics information, including:

  • A detailed discussion of graphics concepts and programming, covering such topics as palettes, color (its perception, conversion, and quantization), and the various types of graphics file formats (e.g., vector, bitmap, metafile, scene description, animation, multimedia, 3D, font, audio, virtual reality modeling language [VRML], and page description language [PDL]).
  • Detailed descriptions of different methods of compressing graphics data (e.g., run-length encoding, LZW, CCITT, JPEG, JBIG, ART, fractal).
  • Discussions of ways of converting from one type of file format to another.
  • Information on emerging graphics initiatives, including JPEG (an image data compression standard of particular interest in multimedia technology) and MPEG (a set of digital and audio compression standards for sound and motion picture data).
The second edition of the book contains hundreds of pages of new content. For example, you'll find:
  • Articles on additional graphics file formats not covered in the first edition, like PNG (Portable Network Graphics), SPIFF (Still Picture Interchange File Format), DPX (SMTPE Digital Picture Exchange), SAF (Standard Archive Format), and 3DS (3D Studio).
  • Descriptions of new data compression methods -- extensions to JPEG compression, and the new JBIG, ART, and fractal compression methods.
  • New sections on encrypting graphics files, detecting viruses in graphics files, dealing with corrupt graphics files, and writing your own file formats and file format specs.
  • A discussion of the Unisys patent claim on the LZW compression method -- and its impact on your use of GIF files and software.
  • A new appendix on dealing with graphics files on the Internet and the World Wide Web--how to download and convert files, how to post information, how to handle the mechanics of FTP, Web servers, news groups, and more.
What will you find on the multiplatform CD-ROM included with the book?First, you'll find file format specifications, a wonderful collection of resources that are often hard to locate and obtain -- in many cases, they have never before been available outside the organizations that developed them. We've assembled original file format specification documents from such vendors as Adobe, Aldus, Apple, IBM, Microsoft, and Silicon Graphics.Second, we've chosen the best of the free software and shareware--for Windows, MS-DOS, OS/2, Macintosh, and UNIX platforms--that will let you convert, view, compress, and manipulate graphics files and images.Third, we've included a variety of test graphics images to help you test software, convert formats, compare color depth and file size, and figure out what format is right for your application.Fourth, on the CD-ROM we've retrofitted the entire contents of the book for display on the Internet's World Wide Web.Finally, we've provided tools and links that allow you to access the material efficiently and to keep up to date. Using the Enhanced Mosaic browser (also included), you can browse the book's contents online, look up the details of a file format, access graphics manipulation, and display software quickly.Of course, you'll still get the printed book -- after all, a book is still the most portable resource around -- to take on the train, carry to class, or keep in your library at home or at work.Who needs this book?The first edition of the book was aimed mainly at graphics programmers. With this second edition, we've provided content and tools that will make this product an invaluable resource for graphics illustrators and designers as well. Unlike graphics programmers, these users don't need to know the details of how GIF, TIFF, and PNG files are constructed. However, they do need to make the right choices about which formats can be converted to the formats they or their customers need, which support the color depth they want, and which compress fastest.Whatever your graphics needs, you'll find the new Encyclopedia of Graphics File Formats an invaluable aid -- packed with information, constantly up-to-date, and fun to use. We're excited about the information and the tools we've been able to collect, and we look forward to sharing the fruits of our labors with you.Technical requirements for the product: a CD-ROM drive; a PC running Microsoft Windows 3.1, 95, or NT; and a Macintosh workstation, or a UNIX workstation supported by Spyglass Enhanced Mosaic. A 256-color monitor is highly recommended.

Synopsis

The "Encyclopedia of Graphics File Formats is the definitive referenceon graphics file formats.In this second edition, we have retrofitted theentire "Encyclopedia of Graphics File Formats for display on theInternet's World Wide Web.Using the Enhanced Mosaic browser (included onthe CD-ROM), you can navigate the book's contents on the CD-ROM.Whether you're a graphics programmer, service bureau, or graphics designer who needs to know the low-level technical details of graphics files, this online resource/book is for you. The CD-ROM includes a collection of hard-to-find resources (many that havenever before been available outside the organizations that developed them).We've assembled original file format specification documents (covering morethan 100 formats) from such vendors as Adobe, Apple, IBM, Microsoft, andSilicon Graphics, along with test images and code examples for many of theformats.The CD-ROM also contains a set of publicly available software andshareware -- for Windows, MS-DOS, OS/2, the Macintosh, and UNIX -- that willlet you convert, view, compress, and manipulate graphics files and images.

Synopsis

A complete reference on graphics file formats, this book's first edition became a classic for programmers on any platform. This second edition has now been retrofitted for display on the World Wide Web. The CD-ROM allows you to navigate the entire book's contents, and the entire package allows you to enjoy definitive information about file formats, compression, conversion, image manipulation software, and more.

Description

System requirements for accompanying computer disc: PC running Microsoft Windows, Macintosh workstation, or UNIX platform supported by Spyglass Enhanced Mosaic. Includes bibliographical references and index.

About the Author

James Murray is an Orthopaedic Specialist Registrar, Great Western Hospital, Swindon and Bath Royal United Hospital, UK.

Table of Contents

 Table of Contents

Preface 

Part One. Overview

Chapter 1. Introduction
   The Basics
   Graphics Files
   Graphics Data
   Types of Graphics File Formats
   Elements of a Graphics File
   Converting Formats
   Compressing Data
   Format Summary
Chapter 2. Computer Graphics Basics
   Pixels and Coordinates
   Pixel Data and Palettes
   Color
   Overlays and Transparency
   For Further Information
Chapter 3. Bitmap Files
   How Bitmap Files Are Organized
   Header
   Examples of Bitmap Headers
   Bitmap Data
   Footer
   Other Bitmap File Data Structures
   Other Bitmap File Features
   Pros and Cons of Bitmap File Formats
Chapter 4. Vector Files
   Vector Versus Bitmap Files
   What Is Vector Data?
   Vector Files and Device Independence
   Sources of Vector Format Files
   How Vector Files Are Organized
   Vector File Size Issues
   Scaling Vector Files
   Text in Vector Files
   Pros and Cons of Vector Files
Chapter 5. Metafiles
   Platform Independence?
   How Metafiles Are Organized
   Pros and Cons of Metafiles
Chapter 6. Platform Dependencies
   Byte Order
   File Size and Memory Limitations
   Floating-Point Formats
   Bit Order
   Filenames
   For Further Information
Chapter 7. Format Conversion
   Is It Really Possible?
   Don't Do It If You Don't Need to  
   ...But If You Do
   Other Format Conversion Considerations
Chapter 8. Working With Graphics Files
   Reading Graphics Data
   Writing Graphics Data
   Test Files
   Corruption of Graphics Files
   Encryption of Graphics Files
   Viruses in Graphics Files
   Designing Your Own Format
   Writing a File Format Specification
   Trademarks, Patents, and Copyrights
Chapter 9. Data Compression
   Data Compression Terminology
   Pixel Packing
   Run-Length Encoding (RLE)
   Lempel-Ziv-Welch (LZW) Compression
   CCITT (Huffman) Encoding
   JPEG Compression
   JBIG Compression
   ART Compression
   Fractal Image Compression
   For Further Information About Data Compression
Chapter 10. Multimedia
   Beyond Traditional Graphics File Formats
   Multimedia File Formats
   Types of Data
   For Further Information

Part Two. Graphics File Formats
   Adobe Illustrator
   Adobe Photoshop
   Atari ST Graphics Formats
   AutoCAD DXF
   Autodesk 3D Studio
   BDF
   BRL-CAD
   BUFR
   CALS Raster
   CGM
   CMU Formats
   DKB
   Dore Raster File Format
   DPX
   Dr. Halo
   DVM Movie
   Encapsulated PostScript
   FaceSaver
   FAX Formats
   FITS
   FLI
   GEM Raster
   GEM VDI
   GIF
   GRASP
   GRIB
   Harvard Graphics
   Hierarchical Data Format
   IFF
   IGES
   Inset PIX
   Intel DVI
   JPEG File Interchange Format
   Kodak Photo CD
   Kodak YCC
   Lotus DIF
   Lotus PIC
   Lumena Paint
   Macintosh Paint
   Macintosh PICT
   Microsoft Paint
   Microsoft RIFF
   Microsoft RTF
   Microsoft SYLK
   Microsoft Windows Bitmap
   Microsoft Windows Metafile
   MIFF
   MPEG
   MTV
   NAPLPS
   NFF
   OFF
   OS/2 Bitmap
   P3D
   PBM, PGM, PNM, and PPM
   PCX
   PDS
   Pictor PC Paint
   Pixar RIB
   Plot-10
   PNG
   POV
   Presentation Manager Metafile
   PRT
   QRT
   QuickTime
   Radiance
   Rayshade
   RIX
   RTrace
   SAF
   Sense8 NFF
   SGI Image File Format
   SGI Inventor
   SGI YAODL
   SGO
   SPIFF
   Sun Icon
   Sun Raster
   TDDD
   TGA
   TIFF
   TTDDD
   uRay
   Utah RLE
   VICAR2
   VIFF
   VIS-5D
   Vivid and Bob
   Wavefront OBJ
   Wavefront RLA
   WordPerfect Graphics Metafile
   XBM
   XPM
   XWD
   ZBR

Part Three: Appendices 

Appendix A. Graphics Files and Resources on the Internet
   Encoding of Graphics Files
   Email
   USENET News
   Mailing Lists
   FTP Archives
   Archie
   The World Wide Web (WWW)
   Internet Graphics Resources
   For Further Information
Appendix B. Graphics Files and Resources on the Commercial
  Services 
   CompuServe
   America Online
   Bulletin Board Systems
Appendix C. Installation and Setup
   Using the CD-ROM
   Installing GFF
   Removing GFF
   Which Browsers Can I Use?
   Accessing Software on the CD-ROM
   How Does GFF Work?
   Customizing GFF

Glossary 

Index 


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Product Details

ISBN:
9781565921610
Binding:
Trade Paperback
Publisher:
OREILLY & ASSOCIATES INC
Accompanying Material:
CD ROM
Edition:
2ED
Pages:
1152
Number of Units:
1
Copyright Year:
1996
Series Volume:
3
UPC Code:
2801565921612
Author:
James D Murray
Subject:
Technology
Subject:
Computer Bks - Communications; Networking
Subject:
Computer Bks - Desktop Publishing
Subject:
Computers and computer technology
Subject:
Desktop publishing
Subject:
Design
Subject:
GFF;Graphics File Formats
Subject:
General Computers
Subject:
Computers
Subject:
File organization
Subject:
Photographic Techniques Using Specific Equipment
Subject:
Computer graphics
Subject:
File organization (computer science)
Subject:
World Wide Web
Subject:
Microcomputer Graphics
Subject:
Web sites

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