Synopses & Reviews
O'Reilly's new edition of the Encyclopedia of Graphics File Formats is a wonderfully diverse kind of product--it's a book, a CD-ROM, and a World Wide Web product, all in one. You'll find printed information in convenient book form. You'll be able to access text files, images, and code locally on the CD-ROM provided with the book.What's in this product--and why does its book/CD-ROM/online format work so well as a means of presenting information?It's all about graphics file formats. As any graphics programmer or illustrator knows, there are many different file formats used for storing graphics data -- data such as vector graphics, ray tracing, black-and-white photographs, truecolor images, animation data, motion video, and multimedia data. The Encyclopedia of Graphics File Formats is the definitive reference to all of these formats--from major, standardized formats, like GIF, TIFF, TGA, and BMP, to newer or specialized formats, like PNG, SPIFF, SGI YAODL, and Facesaver. The first edition of the book has already become a classic for programmers on all platforms--Windows, MS-DOS, OS/2, the Macintosh, UNIX, and others.What type of information is available in the book and through its online links?Whether you are a graphics programmer who needs to know the precise contents of every bit in a file, a graphics illustrator who needs to know how to convert a file from one format to another, or anyone else who needs to deal with the low-level technical details of graphics files, this product is for you. For each of more than 100 formats, the product provides quick summary information--How many colors are supported by the format? What type of compression does it use? What's the maximum image size? What's the platform, the numerical format, and the supporting applications? It also provides extensive text detailing how graphics files are constructed in a particular format.In addition to describing the details of the file formats, the Encyclopedia of Graphics File Formats contains a good deal of general graphics information, including:
- A detailed discussion of graphics concepts and programming, covering such topics as palettes, color (its perception, conversion, and quantization), and the various types of graphics file formats (e.g., vector, bitmap, metafile, scene description, animation, multimedia, 3D, font, audio, virtual reality modeling language [VRML], and page description language [PDL]).
- Detailed descriptions of different methods of compressing graphics data (e.g., run-length encoding, LZW, CCITT, JPEG, JBIG, ART, fractal).
- Discussions of ways of converting from one type of file format to another.
- Information on emerging graphics initiatives, including JPEG (an image data compression standard of particular interest in multimedia technology) and MPEG (a set of digital and audio compression standards for sound and motion picture data).
The second edition of the book contains hundreds of pages of new content. For example, you'll find:
- Articles on additional graphics file formats not covered in the first edition, like PNG (Portable Network Graphics), SPIFF (Still Picture Interchange File Format), DPX (SMTPE Digital Picture Exchange), SAF (Standard Archive Format), and 3DS (3D Studio).
- Descriptions of new data compression methods -- extensions to JPEG compression, and the new JBIG, ART, and fractal compression methods.
- New sections on encrypting graphics files, detecting viruses in graphics files, dealing with corrupt graphics files, and writing your own file formats and file format specs.
- A discussion of the Unisys patent claim on the LZW compression method -- and its impact on your use of GIF files and software.
- A new appendix on dealing with graphics files on the Internet and the World Wide Web--how to download and convert files, how to post information, how to handle the mechanics of FTP, Web servers, news groups, and more.
What will you find on the multiplatform CD-ROM included with the book?First, you'll find file format specifications, a wonderful collection of resources that are often hard to locate and obtain -- in many cases, they have never before been available outside the organizations that developed them. We've assembled original file format specification documents from such vendors as Adobe, Aldus, Apple, IBM, Microsoft, and Silicon Graphics.Second, we've chosen the best of the free software and shareware--for Windows, MS-DOS, OS/2, Macintosh, and UNIX platforms--that will let you convert, view, compress, and manipulate graphics files and images.Third, we've included a variety of test graphics images to help you test software, convert formats, compare color depth and file size, and figure out what format is right for your application.Fourth, on the CD-ROM we've retrofitted the entire contents of the book for display on the Internet's World Wide Web.Finally, we've provided tools and links that allow you to access the material efficiently and to keep up to date. Using the Enhanced Mosaic browser (also included), you can browse the book's contents online, look up the details of a file format, access graphics manipulation, and display software quickly.Of course, you'll still get the printed book -- after all, a book is still the most portable resource around -- to take on the train, carry to class, or keep in your library at home or at work.Who needs this book?The first edition of the book was aimed mainly at graphics programmers. With this second edition, we've provided content and tools that will make this product an invaluable resource for graphics illustrators and designers as well. Unlike graphics programmers, these users don't need to know the details of how GIF, TIFF, and PNG files are constructed. However, they do need to make the right choices about which formats can be converted to the formats they or their customers need, which support the color depth they want, and which compress fastest.Whatever your graphics needs, you'll find the new
Encyclopedia of Graphics File Formats an invaluable aid -- packed with information, constantly up-to-date, and fun to use. We're excited about the information and the tools we've been able to collect, and we look forward to sharing the fruits of our labors with you.Technical requirements for the product: a CD-ROM drive; a PC running Microsoft Windows 3.1, 95, or NT; and a Macintosh workstation, or a UNIX workstation supported by Spyglass Enhanced Mosaic. A 256-color monitor is highly recommended.
Synopsis
The "Encyclopedia of Graphics File Formats is the definitive referenceon graphics file formats.In this second edition, we have retrofitted theentire "Encyclopedia of Graphics File Formats for display on theInternet's World Wide Web.Using the Enhanced Mosaic browser (included onthe CD-ROM), you can navigate the book's contents on the CD-ROM.Whether you're a graphics programmer, service bureau, or graphics designer who needs to know the low-level technical details of graphics files, this online resource/book is for you. The CD-ROM includes a collection of hard-to-find resources (many that havenever before been available outside the organizations that developed them).We've assembled original file format specification documents (covering morethan 100 formats) from such vendors as Adobe, Apple, IBM, Microsoft, andSilicon Graphics, along with test images and code examples for many of theformats.The CD-ROM also contains a set of publicly available software andshareware -- for Windows, MS-DOS, OS/2, the Macintosh, and UNIX -- that willlet you convert, view, compress, and manipulate graphics files and images.
Synopsis
A complete reference on graphics file formats, this book's first edition became a classic for programmers on any platform. This second edition has now been retrofitted for display on the World Wide Web. The CD-ROM allows you to navigate the entire book's contents, and the entire package allows you to enjoy definitive information about file formats, compression, conversion, image manipulation software, and more.
Description
System requirements for accompanying computer disc: PC running Microsoft Windows, Macintosh workstation, or UNIX platform supported by Spyglass Enhanced Mosaic. Includes bibliographical references and index.
About the Author
James Murray is an Orthopaedic Specialist Registrar, Great Western Hospital, Swindon and Bath Royal United Hospital, UK.
Table of Contents
Table of Contents
Preface
Part One. Overview
Chapter 1. Introduction
The Basics
Graphics Files
Graphics Data
Types of Graphics File Formats
Elements of a Graphics File
Converting Formats
Compressing Data
Format Summary
Chapter 2. Computer Graphics Basics
Pixels and Coordinates
Pixel Data and Palettes
Color
Overlays and Transparency
For Further Information
Chapter 3. Bitmap Files
How Bitmap Files Are Organized
Header
Examples of Bitmap Headers
Bitmap Data
Footer
Other Bitmap File Data Structures
Other Bitmap File Features
Pros and Cons of Bitmap File Formats
Chapter 4. Vector Files
Vector Versus Bitmap Files
What Is Vector Data?
Vector Files and Device Independence
Sources of Vector Format Files
How Vector Files Are Organized
Vector File Size Issues
Scaling Vector Files
Text in Vector Files
Pros and Cons of Vector Files
Chapter 5. Metafiles
Platform Independence?
How Metafiles Are Organized
Pros and Cons of Metafiles
Chapter 6. Platform Dependencies
Byte Order
File Size and Memory Limitations
Floating-Point Formats
Bit Order
Filenames
For Further Information
Chapter 7. Format Conversion
Is It Really Possible?
Don't Do It If You Don't Need to
...But If You Do
Other Format Conversion Considerations
Chapter 8. Working With Graphics Files
Reading Graphics Data
Writing Graphics Data
Test Files
Corruption of Graphics Files
Encryption of Graphics Files
Viruses in Graphics Files
Designing Your Own Format
Writing a File Format Specification
Trademarks, Patents, and Copyrights
Chapter 9. Data Compression
Data Compression Terminology
Pixel Packing
Run-Length Encoding (RLE)
Lempel-Ziv-Welch (LZW) Compression
CCITT (Huffman) Encoding
JPEG Compression
JBIG Compression
ART Compression
Fractal Image Compression
For Further Information About Data Compression
Chapter 10. Multimedia
Beyond Traditional Graphics File Formats
Multimedia File Formats
Types of Data
For Further Information
Part Two. Graphics File Formats
Adobe Illustrator
Adobe Photoshop
Atari ST Graphics Formats
AutoCAD DXF
Autodesk 3D Studio
BDF
BRL-CAD
BUFR
CALS Raster
CGM
CMU Formats
DKB
Dore Raster File Format
DPX
Dr. Halo
DVM Movie
Encapsulated PostScript
FaceSaver
FAX Formats
FITS
FLI
GEM Raster
GEM VDI
GIF
GRASP
GRIB
Harvard Graphics
Hierarchical Data Format
IFF
IGES
Inset PIX
Intel DVI
JPEG File Interchange Format
Kodak Photo CD
Kodak YCC
Lotus DIF
Lotus PIC
Lumena Paint
Macintosh Paint
Macintosh PICT
Microsoft Paint
Microsoft RIFF
Microsoft RTF
Microsoft SYLK
Microsoft Windows Bitmap
Microsoft Windows Metafile
MIFF
MPEG
MTV
NAPLPS
NFF
OFF
OS/2 Bitmap
P3D
PBM, PGM, PNM, and PPM
PCX
PDS
Pictor PC Paint
Pixar RIB
Plot-10
PNG
POV
Presentation Manager Metafile
PRT
QRT
QuickTime
Radiance
Rayshade
RIX
RTrace
SAF
Sense8 NFF
SGI Image File Format
SGI Inventor
SGI YAODL
SGO
SPIFF
Sun Icon
Sun Raster
TDDD
TGA
TIFF
TTDDD
uRay
Utah RLE
VICAR2
VIFF
VIS-5D
Vivid and Bob
Wavefront OBJ
Wavefront RLA
WordPerfect Graphics Metafile
XBM
XPM
XWD
ZBR
Part Three: Appendices
Appendix A. Graphics Files and Resources on the Internet
Encoding of Graphics Files
Email
USENET News
Mailing Lists
FTP Archives
Archie
The World Wide Web (WWW)
Internet Graphics Resources
For Further Information
Appendix B. Graphics Files and Resources on the Commercial
Services
CompuServe
America Online
Bulletin Board Systems
Appendix C. Installation and Setup
Using the CD-ROM
Installing GFF
Removing GFF
Which Browsers Can I Use?
Accessing Software on the CD-ROM
How Does GFF Work?
Customizing GFF
Glossary
Index