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-- Introduction to Java Programming, Brief, 9e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java.
Synopsis
Introduction to Java Programming, Brief, 9e, features comprehensive coverage ideal for a one-, two-, or three-semester CS1 course sequence.
Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented, GUI programming, advanced GUI and Web programming using Java.
About the Author
Dr. Liang earned his Ph.D. in Computer Science from the University of Okalahoma in 1991, and an MS and BS in Computer Science from Fudan University in Shanghai, China, in 1986 and 1983. Prior to joining Armstrong, he was an associate professor in computer science at Purdue University in Fort Wayne, where he twice received the Excellence in Research award.
Dr. Liang was trained in theoretical computer science. He was active in graph algorithms from 1990 to 1995 and published more than ten papers in several established journals such as SIAM Journal on Computing, Discrete Applied Mathematics, Acta Informatics, and Information Processing Letters. Since 1996, he has devoted to writing texts and published more than thirty books with Prentice Hall. His popular computer science texts are widely adopted in the world.
Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally.
Table of Contents
Chapter 1 Introduction to Computers, Programs, and Java
Chapter 2 Elementary Programming
Chapter 3 Selections
Chapter 4 Loops
Chapter 5 Methods
Chapter 6 Single-Dimensional Arrays
Chapter 7 Multidimensional Arrays
Chapter 8 Objects and Classes
Chapter 9 Strings
Chapter 10 Thinking in Objects
Chapter 11 Inheritance and Polymorphism
Chapter 12 GUI Basics
Chapter 13 Graphics
Chapter 14 Exception Handling and Text I/O
Chapter 15 Abstract Classes and Interfaces
Chapter 16 Event-Driven Programming
Chapter 17 GUI Components
Chapter 18 Applets and Multimedia
Chapter 19 Binary I/O
Chapter 20 Recursion
Appendixes
Appendix A Java Keywords
Appendix B The ASCII Character Set
Appendix C Operator Precedence Chart
Appendix D Java Modifiers
Appendix E Special Floating-Point Values
Appendix F Number Systems
Appendix G Bitwise Operations