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Introduction to Programming Using Python Plus Mylab Programming with Pearson Etext -- Access Card [With Access Code]

by Y. Liang and Y. Daniel Liang
Introduction to Programming Using Python Plus Mylab Programming with Pearson Etext -- Access Card [With Access Code]

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ISBN13: 9780133050554
ISBN10: 0133050556



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Synopses & Reviews

Publisher Comments

NOTE: Before purchasing, check with your instructor to ensure you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, and registrations are not transferable. To register for and use Pearson's MyLab & Mastering products, you may also need a Course ID, which your instructor will provide.

Used books, rentals, and purchases made outside of Pearson If purchasing or renting from companies other than Pearson, the access codes for Pearson's MyLab & Mastering products may not be included, may be incorrect, or may be previously redeemed. Check with the seller before completing your purchase.

Introduction to Programming Using Python  is intended for use in the introduction to programming course.

Daniel Liang is known for his “fundamentals-first” approach to teaching programming concepts and techniques. “Fundamentals-first” means that students learn fundamental programming concepts like selection statements, loops, and functions, before moving into defining classes. Students learn basic logic and programming concepts before moving into object-oriented programming, and GUI programming.

 

Another aspect of Introduction to Programming Using Python is that in addition to the typical programming examples that feature games and some math, Liang gives an example or two early in the chapter that uses a simple graphic to engage the students. Rather than asking them to average 10 numbers together, they learn the concepts in the context of a fun example that generates something visually interesting.

  

Using the graphics examples is optional in this textbook. Turtle graphics can be used in Chapters 1-5 to introduce the fundamentals of programming and Tkinter can be used for developing comprehensive graphical user interfaces and for learning object-oriented programming.

0133050556/9780133050554 Introduction to Programming Using Python plus MyProgrammingLab with Pearson eText -- Access Card, 1/e

Package consists of:

0132747189/ 9780132747189 Introduction to Programming Using Python, 1/e

0133019861/ 9780133019865 MyProgrammingLab with Pearson eText -- Access Card -- for Introduction to Programming Using Python, 1/e

 

Synopsis

Best-selling author Daniel Liang takes a fundamentals-first, problem-driven approach to teaching problem solving and programming in Introduction to Programming Using Python.

KEY TOPICS: Liang introduces fundamentals first: basic programming concepts and techniques on selections, loops, and functions, before writing custom classes. His problem-driven approach focuses on problem solving rather than syntax. To support this approach, a variety of problems at various levels of difficulty are provided in every chapter. In order to appeal to readers of all backgrounds, the problems cover many application areas in math, science, business, finance, gaming, animation, and multimedia. The book offers a GUI tract using the Turtle and Tkinter packages available in Python 3. Turtle is good for introducing programming to beginners and Tkinter is for developing comprehensive GUI projects. GUI Examples are offered early in every chapter and a special set of GUI exercises appears at the end of every chapter.

MARKET: An introduction to programming reference appropriate for students and professionals.


About the Author

Dr. Liang earned his Ph.D. in Computer Science from the University of Okalahoma in 1991, and an MS and BS in Computer Science from Fudan University in Shanghai, China, in 1986 and 1983. Prior to joining Armstrong, he was an associate professor in computer science at Purdue University in Fort Wayne, where he twice received the Excellence in Research award.

Dr. Liang was trained in theoretical computer science. He was active in graph algorithms from 1990 to 1995 and published more than ten papers in several established journals such as SIAM Journal on Computing, Discrete Applied Mathematics, Acta Informatics, and Information Processing Letters. Since 1996, he has devoted to writing texts and published more than thirty books with Prentice Hall. His popular computer science texts are widely adopted in the world.

Dr. Liang was elected a Java Champion in 2005 by Sun Microsystems. He has given lectures on Java internationally.

 


Table of Contents

Chapter 1 Introduction to Computers, Programs, and Python

Chapter 2 Elementary Programming

Chapter 3 Introduction to Functions, Strings, and Objects

Chapter 4 Selections

Chapter 5 Loops

Chapter 6 Functions

Chapter 7 Object-Oriented Programming

Chapter 8 Thinking in Objects

Chapter 9 GUI Programming Using Tkinter

Chapter 10 Lists

Chapter 11 Multi-dimensional Lists

Chapter 12 Inheritance and Polymorphism

Chapter 13 Files and Exception Handling

Chapter 14 Tuples, Sets, and Dictionaries

Chapter 15 Recursion

 

Chapters 16-23 are bonus Web chapters on DS

Chapter 16 Developing Efficient Algorithms

Chapter 17 Sorting

Chapter 18 Linked Lists, Stacks, Queues, and Priority Queues

Chapter 19 Binary Search Trees

Chapter 20 AVL Trees

Chapter 21 Hashing

Chapter 22 Graphs and Applications

Chapter 23 Weighted Graphs and Applications

 

Appendixes

Appendix A   Python Keywords

Appendix B   The ASCII Character Set

Appendix C   Number Systems


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Product Details

ISBN:
9780133050554
Binding:
Trade Paperback
Publication date:
07/12/2012
Publisher:
Pearson
Language:
English
Height:
.90IN
Width:
8.00IN
Thickness:
1.00
Author:
Y Daniel Liang
Author:
Y. Daniel Liang
Author:
Y. Liang
Subject:
Software Engineering - Programming and Languages

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