Synopses & Reviews
• An 80-volume manga series—over 49 million copies sold in Japan to date
• A favorite of artists such as Yu-Gi-Oh!’s Kazuki Takahashi and Shaman King’s Hiroyuki Takei – also available from VIZ Media.
• Video games available in the U.S. from Capcom.
• New video game and theatrical movie in production in Japan
• Anime available in the U.S. from Super Techno Arts
• Action figures available in Japan
• Previewed and promoted in VIZ Media’s SHONEN JUMP magazine
• Released quarterly.
Around the world, evil spirits are awakening: “Stands,” monstrous invisible creatures which give their bearers incredible powers. To save his mother’s life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all… R to L (Japanese Style). Darby the Gambler "Would you like to play a game?" In a café in the shadow of the pyramids, a well-dressed gentleman challenges the heroes to a game of chance. But what starts as a simple bet turns into their deadliest challenge yet… An epic horror-action-adventure! Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all. On one side: Joseph Joestar and Jotaro Kujo ("JoJo" for short)...a globetrotting martial artist and his delinquent Japanese-English grandson. On the other side: a vampire and an army of murderers possessed by evil spirits, the monstrous "Stands". But Jotaro and Joseph have "Stands" too...and the stage is set for a terrifying battle as the heroes fight their way around the world! Adapted into anime, action figures and video games, JoJo's Bizarre Adventure is one of the weirdest, most influential Jump manga ever! (VIZ's version of JoJo's Bizarre Adventure starts with volume 13, the most popular part of the generational storyline, skipping most of the story of Jonathan and Joseph.)
Synopsis
An epic horror-action-adventure! Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all.
Darby the Gambler "Would you like to play a game?"In a café in the shadow of the pyramids, a well-dressed gentleman challenges the heroes to a game of chanceBut what starts as a simple bet turns into their deadliest challenge yet...
Synopsis
An 80-volume manga series over 49 million copies sold in Japan to date
A favorite of artists such as Yu-Gi-Oh s Kazuki Takahashi and Shaman King s Hiroyuki Takei also available from VIZ Media.
Video games available in the U.S. from Capcom.
New video game and theatrical movie in production in Japan
Anime available in the U.S. from Super Techno Arts
Action figures available in Japan
Previewed and promoted in VIZ Media s SHONEN JUMP magazine
Released quarterly.
Around the world, evil spirits are awakening: Stands, monstrous invisible creatures which give their bearers incredible powers. To save his mother s life, 17-year-old Jotaro Kujo must travel to Cairo, Egypt, where a hundred-year-old vampire waits to destroy his bloodline once and for all R to L (Japanese Style). Darby the Gambler "Would you like to play a game?" In a cafe in the shadow of the pyramids, a well-dressed gentleman challenges the heroes to a game of chance. But what starts as a simple bet turns into their deadliest challenge yet An epic horror-action-adventure Once there was a mighty bloodline of heroes: the Joestars. In the 1880s, Englishman Jonathan Joestar gave his life to defeat Dio, a megalomaniacal vampire. Now, 100 years later, Dio is back, and Jonathan's descendants must travel to Egypt to destroy their ancestral enemy once and for all. On one side: Joseph Joestar and Jotaro Kujo ("JoJo" for short)...a globetrotting martial artist and his delinquent Japanese-English grandson. On the other side: a vampire and an army of murderers possessed by evil spirits, the monstrous "Stands." But Jotaro and Joseph have "Stands" too...and the stage is set for a terrifying battle as the heroes fight their way around the world Adapted into anime, action figures and video games, JoJo's Bizarre Adventure is one of the weirdest, most influential Jump manga ever (VIZ's version of JoJo's Bizarre Adventure starts with volume 13, the most popular part of the generational storyline, skipping most of the story of Jonathan and Joseph.)"
Synopsis
In a cafe in the shadow of the pyramids, a well-dressed gentleman challenges the heroes to a game of chance. But what starts as a simple bet turns into their deadliest challenge yet.
About the Author
Hirohiko Araki made his manga debut in 1981 with the Wild West story story Busô Poker. He experimented with several genres, including mystery (Mashonen B.T.) and action-horror (Baoh), before beginning JoJo's Bizarre Adventure in 1987. Propelled by imaginative storylines, weird imagery and individualistic artwork, JoJo's Bizarre Adventure ran for 80 volumes, making it one of the longest-running and most popular shonen manga ever. Araki's current works include a new series set in the JoJo universe, Steel Ball Run. He has been credited as an influence by many artists, including Hiroyuki Takei (Shaman King) and Kazuki Takahashi (Yu-Gi-Oh!).