Synopses & Reviews
A unique guide to practical mechanical design principles and their applications In Making Things Move, youll learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices. The projects include a drawing machine, a mini wind turbine, a mobile robot, and more, but the applications of the examples are limited only by your imagination. A breadth of topics is covered ranging from how to attach couplers and shafts to a motor, to converting between rotary and linear motion.
Each chapter features photographs, drawings, cross sections, and 3D models of the components and systems involved. Emphasis is placed on using off-the-shelf components whenever possible, and most projects also use readily available metals, plastics, wood, and cardboard, as well as accessible fabrication techniques such as laser cutting. Small projects in each chapter are designed to engage you in applying the material in the chapter at hand. Later in the book, more involved projects incorporate material from several chapters.
Making Things Move:
- Focuses on practical applications and results, not abstract engineering theories
- Contains more than a dozen topic-focused projects and four large-scale projects incorporating lessons from the whole book
- Features shopping lists and guides to off-the-shelf components for the projects
- Incorporates discussions of new fabrication techniques such as laser cutting and 3D printing, and how you can gain access
- Includes online component for continuing education with authors website
Hands-on coverage of moving mechanisms
Introduction to Mechanisms and Machines; Materials and Where to Find Them; Screwed or Glued? On Fastening and Joining Parts; Forces, Friction and Torque (Oh My); Mechanical and Electrical Power, Work, and Energy; Eeny, Meeny, Miny, Motor? - Creating and Controlling Motion; The Guts: Bearings, Bushings. Couplers, and Gears; Rotary vs. Linear Motion; Automatons and Mechanical Toys; Making Things and Getting Them Made; Projects
Synopsis
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.
Get Your Move On
In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.
This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.
Discover how to:
- Find and select materials
- Fasten and join parts
- Measure force, friction, and torque
- Understand mechanical and electrical power, work, and energy
- Create and control motion
- Work with bearings, couplers, gears, screws, and springs
- Combine simple machines for work and fun
Projects include:
- Rube Goldberg breakfast machine
- Mousetrap powered car
- DIY motor with magnet wire
- Motor direction and speed control
- Designing and fabricating spur gears
- Animated creations in paper
- An interactive rotating platform
- Small vertical axis wind turbine
- SADbot: the seasonally affected drawing robot
Make Great Stuff
TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.
Synopsis
In "Making Things Move," readers will learn how to build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from art installations to toys to labor-saving devices.
Synopsis
Get Your Move On!
In Making Things Move: DIY Mechanisms for Inventors, Hobbyists, and Artists, you'll learn how to successfully build moving mechanisms through non-technical explanations, examples, and do-it-yourself projects--from kinetic art installations to creative toys to energy-harvesting devices. Photographs, illustrations, screen shots, and images of 3D models are included for each project.
This unique resource emphasizes using off-the-shelf components, readily available materials, and accessible fabrication techniques. Simple projects give you hands-on practice applying the skills covered in each chapter, and more complex projects at the end of the book incorporate topics from multiple chapters. Turn your imaginative ideas into reality with help from this practical, inventive guide.
Discover how to:
- Find and select materials
- Fasten and join parts
- Measure force, friction, and torque
- Understand mechanical and electrical power, work, and energy
- Create and control motion
- Work with bearings, couplers, gears, screws, and springs
- Combine simple meachines for work and fun
Projects include:
- Rube Goldberg breakfast machine
- Mousetrap powered car
- DIY motor with magnet wire
- Motor direction and speed control
- Designing and fabricating spur gears
- Animated creations in paper
- An interactive rotating platform
- Small vertical axis wind turbine
- SADbot: the seasonally affected drawing robot
About the Author
Dustyn Roberts is a mechanical engineer, teacher, author, and perpetual student. She founded a consultancy, Dustyn Robots (www.dustynrobots.com), and developed a course for NYU's Interactive Telecommunications Program (ITP) called Mechanisms and Things That Move. Dustyn holds a BS in Mechanical Engineering from Carnegie Mellon University, an MS in Biomechanics from the University of Delaware, and is working on a PhD in Mechanical Engineering at NYU-Poly.
Table of Contents
1 Introduction to Mechanisms and Machines
2 Materials: How to Choose and Where to Find Them
3 Screw It or Glue It: Fastening and Joining Parts
4 Forces, Friction and Torque (Oh My)
5 Mechanical and Electrical Power, Work, and Energy
6 Eeny, Meeny, Miny, Motor: Options for Creating and Controlling Motion
7 The Guts: Bearings, Couplers, Gears, Screws, and Springs
8 Combining Simple Machines for Work and Fun
9 Making Things and Getting Things Made
10 Projects
Appendix: BreadBoard Power and Arduino Primer
Index