Synopses & Reviews
Research into Smart Buildings and Spaces has increased rapidly over the last few years. This volume aims to address the convergence of research in Distributed Systems, Robotics and Human Centred computing within the domain of smart buildings and present a unique opportunity to investigate work that crosses the boundaries of these disciplines. It provides an overview of progress in a fast-moving area, by bringing together researchers, implementors and practitioners and the papers draw together the developments and concerns of those working on the different aspects of smart environments, as well as providing views on the future prospects for work in this area.
Includes bibliographical references and author index.
Table of Contents
Ten Dimensions of Ubiquitous Computing (Shafer).- Recognition of Multi-Person Action (Bobick).- Trakcking Fingers and Hands with a Rigid Contour Model in an Augmented Reality (Hall, Crowley).- Combining Audio and Video in Perceptive Spaces (Wren, Basu, Sparacino, Pentland).- A Tourist-Centric Mechanism for Interacting with the Environment (O'Grady, O'Rafferty, O'Hare).- A Context Sensitive Natural Language Modality for an Intelligent Room (Coen, Weisman, Thomas, Groh).- Ambient Telepresence: Colleague Awareness in Smart Environments (Gellersen, Beigl).- Intelligent Kinetic Systems in Architecture (Fox, Yeh).- SmartOffice: An Intelligent and Interactive Environment (Le Gal, Martin, Durand).- A Context-Based Infrastructure for Smart Environments (Dey, Abowd, Salber).- Two Aspects of Multiple Mobile Robots: A Parallel Architecture and an Autonomous Navigation Strategy (Lauria, Foster, Harwin).- Reality and Virtual Reality in Mobile Robotics (Duffy, O'Hare, O'Donoghue, Rooney, Collier).- An Integrated System for Managing Intelligent Buildings (Walsh, Nixon, Dobson).- Real + Virtual = Clever: Thoughts on Programming Smart Environments (Haar, Cahill, Jul).- A Ubiquitous Computing Communication and Management Architecture (Laufe).- Meeting the Computational Needs of Intelligent Environments: The MetaGlue Environment (Coen, Philips, Warshawsky, Weisman).- Learning Spatial Event Models from Multiple-Camera Perspectives in an Intelligent Room (Coen, Wilson).- Designing for Local Interaction (Redström, Dahlberg, Ljungstrand, Holmquist).- The SCD Architecture and its Use in the Design of Story-Driven Interactive Spaces (Pinhanez).