Synopses & Reviews
Like the three earlier editions,
Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice.
The book is centered around the easy-to-use DDD-E model—Decide, Design, Develop, and Evaluate—coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels.
Synopsis
• Suggests projects that offer students the opportunity to work collaboratively, engage in multiple modalities of learning and reflective thinking, and use a constructivist approach to learning
• Focuses on critical issues like classroom management, student learning outcomes, and ongoing assessment
• Recognizes the new national standards
• Can be easily adapted to different age/grade levels
Synopsis
This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum.
Like the three earlier editions, Multimedia Projects in Education: Designing, Producing, and Assessing, Fourth Edition addresses the need to help students use their knowledge to analyze, create, solve problems, communicate, collaborate, and innovate. With 40 percent new materials and updates to everything else, it offers the perfect, hands-on approach to using multimedia in everyday practice.
The book is centered around the easy-to-use DDD-E model--Decide, Design, Develop, and Evaluate--coupled with practical advice on how to effectively integrate the development of multimedia projects into classrooms. Focus is on student learning outcomes and such issues as classroom management, grouping alternatives, computer scheduling options, design stages, and assessments. Readers will learn how to select and plan multimedia projects; use hypermedia programs and presentation and development tools; manage graphics, audio, and digital video; and create webpages. Project suggestions come complete with a scenario, overview, topics, and reproducible worksheets, and can be easily adapted for different grade levels.
Synopsis
This practical and easy-to-use resource will help teachers and library media specialists effectively integrate multimedia projects into their curriculum.
Synopsis
• Includes 40 percent new material and updates to all of the previous information
• An original model (DDD-E) for planning, producing, and assessing multimedia projects
• More than 45 blackline masters to support instruction
• Multiple figures and tables for clarity and as examples
• New laptop and online project ideas
• Assessment rubrics
• A glossary of key terms and numerous references and resources
Synopsis
Building on the ways in which people naturally learn, multimedia provides students with a powerful communication medium. Integrated into the classroom, it can offer new insights into organizing, synthesizing, and evaluating information, even as it supports numerous other learning skills. Multimedia is, in short, the gateway to 21st-century learning.