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New Media Reader

by Noah Wardrip Fruin
New Media Reader

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  • Synopses & Reviews

ISBN13: 9780262232272
ISBN10: 0262232278
Condition: Standard


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Synopses & Reviews

Publisher Comments

andlt;Pandgt;This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life.The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Billy Kl?Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.andlt;/Pandgt;

Review

"A stunner...."
— Brian Kim Stefans, New York Fine Arts Quarterly

Review

"The New Media Reader...is my if-you-can-only-take-one pick for a computer history vacation suitcase-stuffer." Michael Swaine Dr. Dobb's Journal The MIT Press

Review

andquot;The New Media Reader ...is my if-you-can-only-take-one pick for a computer history vacation suitcase-stuffer.andquot;
-- Michael Swaine, Dr. Dobb's Journal

Review

"A stunner...."
— Brian Kim Stefans, New York Fine Arts Quarterly

Review

"A stunner...." Brian Kim Stefans New York Fine Arts Quarterly The MIT Press

Review

andlt;Pandgt;"A stunner...." Brian Kim Stefans New York Fine Arts Quarterlyandlt;/Pandgt; The MIT Press The MIT Press

Review

andlt;Pandgt;"The New Media Reader...is my if-you-can-only-take-one pick for a computer history vacation suitcase-stuffer." Michael Swaine Dr. Dobb's Journalandlt;/Pandgt; The MIT Press

Review

A stunner... The MIT Press

Review

The New Media Reader...is my if-you-can-only-take-one pick for a computer history vacation suitcase-stuffer. Brian Kim Stefans - New York Fine Arts Quarterly

Synopsis

This reader collects the texts, videos, and computer programs -- many of them now almost impossible to find -- that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II -- when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared -- and the emergence of the World Wide Web -- when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

Synopsis

A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media.

This reader collects the texts, videos, and computer programs -- many of them now almost impossible to find -- that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II -- when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared -- and the emergence of the World Wide Web -- when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

Synopsis

A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media.

Synopsis

The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Billy Kl?Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

Synopsis

This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life.

Synopsis

andlt;Pandgt;A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media.andlt;/Pandgt;

About the Author

Noah Wardrip-Fruin is Associate Professor in the Department of Computer Science at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2004), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009).Nick Montfort is Associate Professor of Digital Media at MIT and the coauthor of Racing the Beam: The Atari Video Computer System (MIT Press, 2009).

Tech Q&A

Read the Tech Q&A with Nick Montfort and Ian Bogost

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Product Details

ISBN:
9780262232272
Binding:
Hardcover
Publication date:
02/14/2003
Publisher:
MIT PRESS
Series info:
Mit Press
Accompanying Material:
CD ROM
Pages:
840
Height:
1.44IN
Width:
8.08IN
Thickness:
1.50
Age Range:
18 and up
Grade Range:
13 and up
Number of Units:
1
Illustration:
Yes
Copyright Year:
2003
Series Volume:
number 1
Editor:
Nick Montfort
Editor:
Noah Wardrip-Fruin
Subject:
Mass media
Subject:
Sociology-Media
Subject:
Internet
Subject:
Computers and civilization
Subject:
Telecommunication

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