Synopses & Reviews
In one world, theyre ordinary university students. In another world, they are a company of heroes in a place of magic and myth called Anfractus
The Cree called the area Oscana, pile of bones,” a fertile hunting ground where game abounded. The white settlers changed that to Wascana. And centuries later, it became Wascana Park, a wooded retreat in the midst of the urban sprawl of Regina.
For a select few, who stay in the park until midnight, the land reverts into a magical kingdom, populated by heroes and monsters. They become warriors, bards, archers, gladiators. In the city called Anfractus, they live out a real-life role playing game.
All harmless fununtil they find themselves in the middle of an assassination plot which threatens to upset the balance of everything. Politics are changing, and old borders are about to disappear. The magic of Anfractus is bleeding into the real worldan incursion far more dangerous than the students suspect. Only they know what is happeningand only they can stop it...
Praise for the Novels of the Parallel Parks
“For fans of intense role-playing fantasies, [Path of Smoke] offers a complex world where power shifts back and forth in the shadows, dangerous players remain hidden until theyre ready to land the fatal blow, and flawed heroes struggle to do what is needed to save their friends and their world.”—Fresh Fiction
“Cunninghams expert storytelling, inventive plot and fascinating characters will hook readers right away, engaging them until the very last page.”—RT Reviews
“A good bit of action and adventure…Fun.”—Paranormal Haven
To save his girlfriend's webgoblin, Ravirn-a sorcerer with a shape-changing laptop-must brave Hell itself. Can he do it without corrupting the magical Internet-and without facing the Lord of the Dead himself?
The author of Pile of Bones and Path of Smoke returns to the world of the Parallel Parks
In the city of Regina, theyre just graduate students. But after midnightin Wascana Parkthey are transported to a land where they can be anything: bards and archers, heroes or monsters
In the nighttime world of Anfractus, the company of heroes has thwarted the basilissas plans to assassinate the queen of a neighboring city. Things seem somewhat back to normal, until Shelby learns that Anfractus isnt what it seems. Wascana Park doesnt take you to another realm; it just shows whats beneath the surface of this oneand whats there isnt pretty.
Basilissa Latona is raising a new army, still determined to create her own empire. If she succeeds, both worlds will be in danger. Shelby knows she must rally the company of heroes against her, but, in the dark streets of Anfractus, telling friend from foe becomes harder than ever, as loyalties shift and shatter. Especially when the person who could do the company the most harm may be one their own
About the Author
Kelly McCullough has sold short fiction to publications including Weird Tales, Absolute Magnitude, and Cosmic SF. An illustrated collection of Kelly's short science fiction, The Chronicles of the Wandering Star, is part of InterActions in Physical Science, an NSF funded middle school science curriculum. He lives in western Wisconsin.