Synopses & Reviews
For introductory courses in Computer Programming.
The Fundamentals of Programming
When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming.
Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude.
Synopsis
For introductory courses in Computer Programming. The Fundamentals of Programming
When it comes to programming, understanding the founding concepts can greatly improve student engagement and future success. In its
Fourth Edition, Starting Out with Programming Logic and Design is a language-independent introductory programming book, ideal for a precursor programming course or the first unit of an introductory programming course. The text covers fundamental topics such as data types, variables, input, output, control structures, modules, functions, arrays, files, object-oriented concepts, GUI development, and event-driven programming.
Designed for beginners, the text is clear and approachable, making the complex concepts accessible to every student. In this edition, Gaddis uses updated, contemporary examples to familiarize students with models and logical thought processes used in programming without further complicating them with language syntax. By using easy-to-understand pseudocode, flowcharts, and other tools, Gaddis illustrates how to design the logic of programs. Then, confident in their high-level understanding of computer programming, students are able to handle programming languages and syntax with greater ease and aptitude.
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About the Author
Tony Gaddis is the principal author of the Starting Out With . . . series of textbooks. Tony has twenty years of experience teaching computer science courses, primarily at Haywood Community College. He is a highly acclaimed instructor who was previously selected as the North Carolina Community College “Teacher of the Year” and has received the Teaching Excellence award from the National Institute for Staff and Organizational Development. The Starting Out With . . . series includes introductory books covering Programming Logic and Design, C++, Java, Microsoft® Visual Basic, C#®, Python, and Alice, all published by Pearson.
Table of Contents
An Introduction to Programming Using Python
Chapter 1 An Introduction to Computers and Problem Solving
1.1 An Introduction to Computing and Python
1.2 Program Development Cycle
1.3 Programming Tools
1.4 An Introduction to Programming with Python
Chapter 2 Core Objects, Variables, Input, and Output
2.1 Numbers
2.2 Strings
2.3 Input and Output
2.4 Lists, Tuples, and Files — an Introduction
Key Terms and Concepts
Programming Projects
Chapter 3 Structures that Control Flow
3.1 Relational and Logical Operators
3.2 Decision Structors
3.3 The while Loop
3.4 The for Loop
Key Terms and Concepts
Programming Projects
Chapter 4 Functions
4.1 Functions, Part 1
4.2 Functions, Part 2
4.3 Program Design
Key Terms and Concepts
Programming Projects
Chapter 5 Processing Data
5.1 Processing Data, Part 1
5.2 Processing Data, Part 2
5.3 Processing Data with Dictionaries
Key Terms and Concepts
Programming Projects
Chapter 6 Miscellaneous Topics
6.1 Exception Handling
6.2 Selecting Random Values
6.3 Turtle Graphics
6.4 Recursion
Key Terms and Concepts
Programming Projects
Chapter 7 Object-Oriented Programming
7.1 Classes and Objects
7.2 Inheritance
7.3 Working with Objects
Key Terms and Concepts
Programming Projects
Chapter 8 Graphical User Interface
8.1 Widgets
8.2 The Grid Geometry Manger
8.3 Writing GUI Programs
Key Terms and Concepts
Programming Projects
Appendices
Appendix A Installing Python
Appendix B Using IDLE
Appendix C ASCII Values
Appendix D Python Keywords
Answers
Guide to Application Topics
Index