Synopses & Reviews
This revolutionary guide is not only the first to look at how typography in design creates a call to action, but it also explores type and image as language. Stop, Think, Go, Do is packed with arresting imagery from around the world that influences human behavior. Page after page, you’ll find innovative messages that advocate, advise caution, educate, entertain, express, inform, play, and transform.
About the Author
For 33 years, Steven Heller
was an art director at the New York Times
, originally on the OpEd Page, and for almost 30 of those years with the New York Times Book Review
. Currently, he is co-chair of the MFA Designer as Author Department, Special Consultant to the President of SVA for New Programs, and writes the Visuals column for the New York Times Book Review
. He was the recipient of the Smithsonian Cooper-Hewitt, National Design Museum's 2011 Design Mind Award. He writes frequently for Metropolis
and other design magazines, and is author, co-author, and editor of over 100 books on design and popular culture. He also writes The Daily Heller blog (imprint.printmag.com/daily-heller). He lives in New York City. Visit him online at www.hellerbooks.com.
Mirko Ilic is founder of Mirko Ilic Corp., in New York City. He has received medals from Society of Illustrators, Society of Publication Designers, Art Directors Club, I.D. Magazine, and Society of Newspaper Design. Ilic is co-author of The Anatomy of Design with Steven Heller and co-author of The Design of Dissent with Milton Glaser. http://www.mirkoilic.com
Table of Contents
Introduction: Stop, Go, Read This!
Chapter 1: Inform – Graphic design focuses our eyes and mind on what is already instinctively hardwired.
Chapter 2: Advocate – The language of advocacy has a common goal: alter behavior and act upon instincts, whatever the outcome may be.
Chapter 3: Play – Play adds dimension to design, enabling the viewer to have more active participation in it.
Chapter 4: Caution – Cautionary messages force the receiver to go somewhere or do something to avoid dangerous consequences.
Chapter 5: Entertain – Much graphic design cannot afford neutrality; it must grab attention in crowded environments.
Chapter 6: Express – A manifesto should be a declaration of war against complacency. At the very least it should trigger thinking.
Chapter 7: Educate – Graphic design arguably is itself a grand portal to the process of education.
Chapter 8: Transform – Transformation is not more than making the real abstract and vice versa. It is about taking something familiar and making it serendipitous.
About the Authors