Synopses & Reviews
In this thrilling conclusion to the Wereworld saga, secrets are finally revealed, truths come to light, and alliances are tested. While the war between the Catlords and the Wolf embroils the Seven Realms in chaos, Drew must take his final stand against the man who has become Lyssias deadliest villain: his own best friend, the Boarlord Hector, whose powers of dark magick are raging out of control.
Praise for the Wereworld series by Curtis Jobling:
Rise of the Wolf
“Joblings debut initiates a sure-to-be-long series of Wereworld tales, pure fantasy adventure with plenty of horror in the mix…this will find broad appeal among lovers of adventure fantasy, especially those mourning the end of John Flanagan's Rangers Apprentice.”—Kirkus Reviews
“[A] rousingly gory heroic fantasy…there are plenty of brutal fights for action lovers, and the quest has some stirring moments. Give this series opener to fans of Flanagans Rangers Apprentice series.”—Booklist
“In this thrilling middle-grade debut, first in the Wereworld series, British author/illustrator Jobling (the designer of the Bob the Builder TV series) creates a memorable new setting in which were-creatures rule…a thoroughly enjoyable adventure that makes particularly inventive use of its shape-shifter elements and mythology.”—Publishers Weekly (starred review)
“Even reluctant readers should enjoy Wereworld as the first in a new series…as a fantasy world it is superior to Eragon, and pure fun.”—The Times (London)
“The nail-biting pace and plot turns will keep the reader wondering exactly how Drew will resolve it all…there is enough romantic heat, girl power, and vulnerable tough guys to guarantee interest from the Twilight crowd.”—BCCB
“This first book in the series hits all the bases for a fairy tale with fangs…this will be a popular book, particularly for the young sword and sorcery fan contingent.”—Library Media Connections
“Assured and lively enough to captivate with its strong world building and approachable language…will draw followers to the sequel like Drew to a damsel in distress.”—VOYA
“Can he write it? Yes, he can!...a good mix of the traditional pre-industrial society with shape-shifters, and looks like it could be the start of a very fun ride.”—Geek Dad on Wired.com
Rage of Lions “Give Jobling a… hand for crafting a sequel thats even more lurid and action packed than the opener.”—Kirkus Reviews
“Game of Thrones for the tween set...”—School Library Journal
Shadow of the Hawk “Plotlines and were-creatures proliferate …theres enough spilled blood and shape changing here to appease the most demanding fans of either.”—Booklist
War of the Werelords
"The plethora of living and undead werebeasts—from wolves to sharks and even a woolly mammoth—gives the saga a distinctive character." —Booklist
Since ancient times, the great demon prison Zzyzx has
protected the world from the most dangerous servants of
darkness, including Gorgrog, the Demon King. After centuries
of plotting, the Sphinx is on the verge of recovering the five
artifacts necessary to open the legendary prison.
Facing the potential of a world-ending calamity, all friends of
light must unite in a final effort to thwart the Sphinx's designs
and find a safe home for the five artifacts. To this end, Kendra,
Seth, and the Knights of the Dawn will venture far beyond the
walls of Fablehaven to strange and exotic magical preserves
across the globe, where the end of every quest becomes the
beginning of another. In this explosive series finale, allegiances
will be confirmed and secrets revealed as the forces of light
and darkness collide in a desperate struggle to control the
keys to the demon prison.
Hours of crisis oftencall for sacrifice.
After many centuries of plotting, theSphinx leader of the Society of theEvening Star is after the final artifactsneeded to open the great demon prison, Zzyzx. If the legendary prison is opened, atide of evil is certain to usurp control of theworld.
In an effort to intercept the final artifacts, Kendra, Seth and the Knights of theDawn race to strange and exotic preservesacross the globe. The stakes have neverbeen higher. The risks have never beenmore deadly.
In this explosive series finale, allegianceswill be confirmed and secrets revealedas the forces of light and darknesscollide in a desperate, climactic battle tocontrol the keys to the demon prison."
For centuries, mystical creatures of all description were gathered in a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world.
The fifth book in the celebrated Fablehaven series.
About the Author
Brandon Mull is the author of the New York Times-bestselling Fablehaven series (which now has over 1 million copies in print) and The Candy Shop War, winner of the Utah Beehive Award for Juvenile Fiction. He’s also the author of Pingo, a new children's picture book illustrated by Brandon Dorman.