Synopses & Reviews
and#8220;A glorious account of a magnificent adventure, filled with suspense and seasoned with a quiet humor that is irresistible . . . All those, young or old, who love a fine adventurous tale, beautifully told, will take The Hobbit
to their hearts.and#8221; and#8211; New York Times Book Review
and#160; Aand#160;beautiful gift edition of J.R.R. Tolkien's enchanting tale, fully illustrated by Jemima Catlin. and#160; Bilbo Baggins enjoys a comfortable, unambitious life, rarely traveling farther than the pantry of his hobbit-hole in Bag End. But his contentment is disturbed when the wizard Gandalf and a company of thirteen dwarves arrive on his doorstep to whisk him away on a journey to raid the treasure hoard of Smaug the Magnificent, a large and very dangerous dragon. . . and#160;
"L'Engle's Newbery Medal-winning 1962 novel of good, evil, and quantum physics gets a stellar (no pun intended) graphic novel treatment from Eisner-winner Larson (Mercury). Larson's loose, modern drawing style focuses on the characters, largely omitting backgrounds and leaving readers room to add their own imagination. Meg Murry looks every bit as gawky and uncomfortable in her own skin as she feels, and Larson also plays up Charles Wallace's specialness and strangeness, giving him large, haunted eyes that seem to see things his other family members cannot. The b&w art, highlighted with Wedgwood blue, effectively accents the children's sense of alienation, but limits some critical storytelling elements (like a villain's red eyes) after Meg, Charles Wallace, and their neighbor Calvin are whisked across time and space on a mission to rescue Dr. Murry from an evil force that threatens the universe. While fans may miss L'Engle's detailed and evocative prose, her original dialogue, combined with Larson's deft interpretation, will remind them of their first reading, while simultaneously bringing a seminal classic to a new generation. Ages 10 – up. Agent: Edward Necarsulmer IV, McIntosh & Otis. (Oct.)" Publishers Weekly Copyright PWxyz, LLC. All rights reserved.
"This adaptation is fabulous for presenting a fresh vision to those familiar with the original, but it's so true to the story's soul that even those who've never read it will come away with a genuine understanding of L'Engle's ideas and heart." Booklist, starred review
"The memorable story of Meg Murry, Charles Wallace Murry, and Calvin O'Keefe's adventure across space and time is conveyed with all the intellectual and emotional impact of the original novel." BCCB
"Larson has remained true to the story, preserving the original chapter format and retaining L'Engle's voice. Black-and-white artwork is accented with blue, echoing the original cover color." School Library Journal
"A faithfully adapted graphic novel of the beloved 1962 classic, just in time to celebrate its 50th anniversary." Kirkus Reviews
"L'Engle's Newbery Medal-winning 1962 novel of good, evil, and quantum physics gets a stellar (no pun intended) graphic novel treatment from Eisner-winner Larson." Publishers Weekly
The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs — Who, Whatsit, and Which — the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery award-winning classic A Wrinkle in Time. But in 50 years of publication, the book has never been illustrated. Now, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters like the Happy Medium and Aunt Beast. Perfect for old fans and winning over new ones, this graphic novel adaptation is a must-read.
For Amy Sturgess, life in the big city comes with even bigger problems. Her marketing career is being derailed by a conniving coworker stealing her accounts. Her family crises range from her down-and-out brother running afoul of the law to her mothers growing affections for the house cats. And Amys love life just flatlined thanks to an unexpected reunion with the one that got awaywhos now engaged.
When Xanax and therapy fail to relieve her stress, Amy does what any young woman in her position would do: She uses her superstrength, speed, flight, and ability to generate 750 volts from her hands to fight crime as the mysterious masked vigilante Starling. But while Starling is hailed as a superhero, will Amy remain a super-zero?
Aand#160;beautiful gift edition of J.R.R. Tolkien's enchanting tale, fully illustrated by Jemima Catlin. and#160; "In a hole in the ground, there lived a hobbit." So begins one of the most beloved and delightful tales in the English language. Set in the imaginary world of Middle-earth, at once a classic myth and a modern fairy tale, The Hobbit is one of literature's most enduring and well-loved novel.and#160;
About the Author
Sage Stossel is a contributing cartoonist at The Atlantic, drawing the cartoon feature Sage, Ink, and is the author of the childrens book On the Loose in Boston. She is also a regular contributor to The Boston Globe and Provincetown Banner, for which she received an award in 2009 from the New England Newspaper and Press Association. Her cartoons have been featured by The New York Times Week in Review, CNN Headline News, CartoonArts International / The New York Times Syndicate, and Best Editorial Cartoons of the Year (2005, 2006, 2009, and 2010 editions).
Reading Group Guide
This graphic novel was adapted from a classic prose novel. Adaptations are very common—many
movies and plays were originally books. What is unique about adapting a book into a graphic novel? How is it similar to adapting a book into a play or movie?
Before they confront IT, Meg, Calvin and Charles Wallace are given gifts. Calvins natural gift of communication is strengthened, Meg is given her faults, and Charles Wallace is given the resilience of his childhood. What gift do you think you would receive from Mrs. Whatsit?
IT argues that everyone is safer and happier because IT controls them—but obviously Camazotz is a very scary place. What do you think is the right balance between freedom and playing by the rules?
Meg, Charles Wallace and Calvin rely on instincts to make many of their decisions. What do you think of this strategy? Do you trust your own instincts?
Many graphic novels represent three dimensions on a piece of paper—but this one had to represent two, three, and more dimensions when the children traveled via tesseract. What did you think of the illustrations of these hard-to-imagine concepts?
Meg tells IT, “Like and equal are not the same thing at all!” Do you agree? How do the ideas of “like” and “equal” differ?
Meg, Charles Wallace and Calvin venture thousands of light years from home to find Mr. Murry, and Meg returns to Camazotz alone to save Charles Wallace. How far would you go to save a family member? What if you werent sure you would succeed?
The Dark Thing is evil. Mrs. Which tells the children that some of the best fighters of evil have come from earth. They list great people throughout history: Jesus, da Vinci, Shakespeare, and more. Who would you add to their list? What makes you choose them?
Megs advantage against IT is that she has love and IT does not. What types of love do you see in the novel? What strengths is Meg able to draw from loving and being loved?