Synopses & Reviews
Synopsis
Before the deadly Freeze (#endofdays), the nation faced a much greater threat, and it came in waves of manufactured chaos spawned by a young and elusive vandal, Joshua Lamb, or as he's known by his username "Gaud," not God. Get it right, noob
Despite his contradictions, Lamb's intentions are pretty legit: create a collective domino effect of controversy, thus pitting the dum-dums against one another, which will inevitably plunge all of mankind into extinction. What? For realz? Yup. Lamb's wicked master plan seems to be going well until he stumbles across a charismatic group of misfits, who call themselves the "mawb," who, in return, introduce Lamb to a virtual reality game known as The Hate Train. Okay, owl. Anyway, Lamb's hooked. Even while playing the game, the great and almighty Lamb has trouble distinguishing what is real and what is not. The graphics are straight-up next level
After delving further into the ins and outs of The Hate Train, Lamb finds friendship in the mawb, as well as a new outlet in the mysterious game. Any notion of continuing his reckless ways is eventually put on indefinite hold. But, did the crimes Lamb commit leave a country beyond repair? Maybe. And if so, what costs will he pay to absolve himself from his destructive behavior? As the identities of the mawb come to light, the line between Lamb's reality and fantasy becomes a blurry one.
Synopsis
- The first rule of The Hate Train: Never turn on another user.
- The second rule of The Hate Train: Whatever happens in the Hate Train stays in the Hate Train.
- The third rule of The Hate Train: No password. No play.
In this nightmarish tale of a distorted time in American history where destroying the foundation of civilization has become a common practice among criminals, the eighteen-year-old narrator, Josh Lamb, an elusive yet infamous vandal who has a special knack for strategically waging chaos in order to divide humanity, believes that his actions alone will create a collective domino effect, resulting in the inhabitants of an entire country-and rest of the world-to plunge into extinction once he has completed his wicked plan in pitting humans against one another.
One night, while defacing a statue whose purpose is to inspire unity, not division, Josh stumbles across a charismatic group of misfits and outcasts who call themselves the mawb. The mawb introduces Josh to a virtual reality game called The Hate Train. Eventually, Josh becomes obsessed with the game, as well as its uncanny realism.
As an outside presence begins to interfere with the virtual reality game, Josh's world starts to unravel, forcing him to question his own reality even after he unplugs from the highly-addictive game.