Synopses & Reviews
Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.
Synopsis
Focusing on the next-generation DIBR-based 3D-TV system, this book on key technologies such as multiview video plus depth (MVD) and layered depth video (LDV) formatting examines content generation, coding and transmission, visualization and quality evaluation.
Synopsis
3D-TV System with Depth-Image-Based Rendering focuses on the next-generation DIBR-based 3D-TV system, which is an alternative to the current stereoscopic 3D-TV system. The contributors provide an overview of the key technologies for the DIBR-based 3D-TV system such as Multiview Video Plus Depth (MVD) and Layered Depth Video (LDV) formatting, covering the content generation, coding and transmission, visualization and quality evaluation. Additionally, the book introduces major technical problems in developing the DIBR-based 3D-TV system, such as difficulties with 2D-plus-depth data generation and user-end quality, and thoroughly discusses the representative state-of-the-art solutions to those challenges. Finally, the book surveys and summarizes the future research trends and prospects of the 3D-TV system, including ways to incorporate this technology into broadcasting services.
About the Author
Ce Zhu has served an as associate professor at Nanyang Technological University in the School of Electrical & Electronic Engineering since 1998. He completed his postdoctoral work at the Chinese University of Hong Kong, the City University of Hong Kong, and the University of Melbourne. Zhu"s research focuses particularly on image/video coding and communications, joint source-channel coding, multimedia signal processing, and multimedia systems. He has previously published his work in international journals including IEEE Transactions on Image Processing, IEEE Transactions on Circuits and Systems for Video Technology and IEEE Transactions on Multimedia. Lu Yu is a professor at Zhejiang University in the Department of Information Science & Electronic Engineering. Her research focuses on video coding, multimedia communication and relative ASIC design. Yu currently serves the Chair of the Video-Subgroup of Audio Video coding Standard (AVS) of China and has previously held the position of Co-Chair of Implementation-Subgroup of AVS. Yin Zhao is also located at Zheijiang University in the Department of Information Science & Electrical Engineering. Masayuki Tanimoto is a professor at the Graduate School of Engineering of Nagoya University in the Department of Electrical Engineering and Computer Science. He completed his doctoral work at the Graduate School of Engineering at the University of Tokyo. Tanimoto has received a number of awards for his research including, most recently, the IEICE Achievement Award (2005) and the ITE Fellow Award (2006).
Table of Contents
Part 1: Overview of 3D-TV systems using DIBR technology.- Chapter 1: Recent achievements on 3D-TV system with DIBR technology.- Part 2: Multi-view video capture and post-processing.- Chapter 2: Multi-view camera system setup and calibration.- Chapter 3: Post-processing for multi-view video sequences.- Part 3: Depth map generation.- Chapter 4: Automatic depth estimation based on stereo matching with graph cuts.- Chapter 5: Automatic depth estimation based on stereo matching with brief propagation.- Chapter 6: Hybrid depth estimation systems based on stereo matching and depth camera.- Chapter 7: Fast stereo matching algorithm.- Chapter 8: 2D-to-3D conversion.- Chapter 9: Challenges and future trends in high-quality depth generation.- Part 4: Virtual view synthesis.- Chapter 10: View synthesis technology using DIBR with mutiview plus depth (MVD) format.- Chapter 11: View synthesis with Layered depth video (LDV) format.- Chapter 12: Enhancement processing in view synthesis.- Part 5: 3D video compression and transmission.- Chapter 13: 3D Video coding standardization in MPEG.- Chapter 14: Effects of 3D video compression.- Chapter 15: Transmission of 3D video over broadcasting network.- Part 6: 3D display technology using binocular parallax.- Chapter 16: Stereoscopic video displays: the up-coming era.- Chapter 17: Autostereoscopic displays: the near future application.- Part 7: 3D perception and quality assessment.- Chapter 18: Human factors in stereoscopic 3D video viewing: visual discomfort and solutions.- Chapter 19: Subjective studies on 3D video quality.- Chapter 20: Objective metrics for 3D video quality assessment.- Chapter 21: Improving 3D experience using human factors.- Section 8: Future Prospects of 3D-TV using DIBR technology.- Chapter 22: How long should we wait for this 3D-TV broadcasting service?.