Synopses & Reviews
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
Review
From the reviews: "In 1997 ... the chess machine Deep Blue defeated reigning World Chess Champion Garry Kasparov ... . Monty Newborn, the author ... has long been involved in computer chess and was instrumental in making possible the 1996 and 1997 matches between Deep Blue and Kasparov . His book documents the external events - what happened where and when - and deliberately avoids getting into details of the technology. This is the book's greatest strength ... . It is accessible to anyone ... ." (Jonathan Schaeffer, American Scientist, Vol. 91 (3), 2003)
Review
From the reviews:
"In 1997 ... the chess machine Deep Blue defeated reigning World Chess Champion Garry Kasparov ... . Monty Newborn, the author ... has long been involved in computer chess and was instrumental in making possible the 1996 and 1997 matches between Deep Blue and Kasparov . His book documents the external events - what happened where and when - and deliberately avoids getting into details of the technology. This is the book's greatest strength ... . It is accessible to anyone ... ." (Jonathan Schaeffer, American Scientist, Vol. 91 (3), 2003)
Synopsis
IBM's Deep Blue chronicles one of the greatest technological achievements of the 20th Century. It offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. It examines the progress made by its creators, beginning with its 1989 two-game match with Kasparov through its stunning 1997 victory over him. This engaging book will serve as the premier story documenting an achievement that has been hailed as a milestone in the development of artificial intelligence. Both specialists and nonspecialists in AI and computer gaming will enjoy this authoritative history and fascinating story.
Synopsis
s a competitor of the Deep Blue team, I had mixed emotions as I A watched their chess-playing machine defeat World Chess Cham pion Garry Kasparov during their 1997 Rematch. On the one hand, it meant that our MIT program, *Socrates, would not be the first program to defeat a human World Chess Champion. On the other hand, I felt great admiration for the monumental engineering accomplishment that Deep Blue's victory represented, and proud for the small part that my own team had played in advancing computer-chess research. After over 50 years of concerted effort to produce a chess-playing machine capable of beating the best human, Deep Blue finally attained the goal that so many computer scientists had sought. In this entertaining and informative book, Monty Newborn chronicles the story of Deep Blue, from its origins as Chiptest at Carnegie Mellon University to its winning the Rematch as a top IBM research project. You do not have to be a chess player or a computer scientist to enjoy this marvelous tale of man and machine. Monty paints the characters of this drama in vivid colors, from the technical geniuses CB Hsu, Murray Camp bell, and Thomas Anantharaman to the visionary manager CJ Tan. As only an insider can, Monty recreates the excitement of the event, including the IBM marketing hype and the marvelous compendium of editorial cartoons."
Synopsis
A comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue, a computer that defeated a chess grand master. Book details the AI technology and people involved in this technological triumph of machine over human gaming skills. Specialists and nonspecialists in AI and computer gaming will discover a fascinating story and account.
Synopsis
This book offers a detailed account of IBM's Deep Blue chess program, the people who created it, and its historic battles with World Chess Champion Garry Kasparov. The text examines the progress made by the creators of Deep Blue, beginning with the1989 two-game match against Kasparov. The heroes are: IBM researchers Feng-hsiung Hsu, Murray Campbell, and Joe Hoane, along with team leader Chung-Jen Tan and International Grandmaster Joel Benjamin. The text chronicles one of the great technology achievements of the 20th Century. It establishes the point in history when mankind's exciting new tool, the computer, came of age and competed with its human creators in the ultimate intellectual competition: a game of chess. This book will serve as the premier story documenting that achievement and a milestone in the development of artificial intelligence.
Table of Contents
* Intellectual equals * Testing the water * Gaining experience * Surviving Deep cuts * From Cape May to Beijing * Philadelphia * Rematch negotiations * A faster and smarter Deep Blue * Countdown to the rematch * The rematch--Game 1: Three straight for Kasparov * The rematch--Game 2: Internet finds break for Deep Blue * The rematch--Games 3-5: Endgame standoffs * The rematch--Game 6: A sacrifice and surprising patience * Deep Blue is triumphant * The bottom line * The light side of Deep Blue * Appendixes of rules, algebraic chess notation, and specific games