Synopses & Reviews
By day Dagmar Shaw orchestrates vast games with millions of players spanning continents. By night, she tries to forget the sound of a city collapsing in flames around her. She tries to forget the faces of her friends as they died in front of her. She tries to forget the blood on her own hands.
But then an old friend approaches Dagmar with a project. The project he pitches is so insane and so ambitious, she can't possibly say no. But this new venture will lead her from the world of alternate-reality gaming to one even more complex. A world in which the players are soldiers and spies and the name of the game is survival.
Dagmar Shaw is back at it again. She is the Puppetmaster and this time thousands of gamers are dancing on her strings. But when the game she is running in Turkey comes into conflict with the new, brutal regime, she realizes that games have consequences.
When an old friend approaches Dagmar with a project so insane, so ambitious, she can't possibly say no, she is plunged into a world of spies and soldiers. Dagmar is a Puppetmaster, but when the bullets are real and her 'puppets' start dying, is any cause worth it? A nation hangs in the balance and in a world of intrigue and betrayal, Dagmar needs to figure out just what part she plays.
About the Author
Walter Jon Williams has been nominated repeatedly for every major SF award, including Hugo and Nebula Award nominations for his novel City on Fire. His most recent books are The Sundering, The Praxis, Destiny's Way, and The Rift. Walter Jon Williams lives near Albuquerque, New Mexico, with his wife.