Synopses & Reviews
andlt;Pandgt;The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media.The neo-baroque aesthetics that Ndalianis analyzes are not, she argues, a case of art history repeating or imitating itself; these forms have emerged as a result of recent technological and economic transformations. The neo-baroque forms combine sight and sound and text in ways that parallel such seventeenth-century baroque forms as magic lanterns, automata, painting, sculpture, and theater but use new technology to express the concerns of the late twentieth and early twenty-first century. Moving smoothly from century to century, comparing ceiling paintings to the computer game Doom, a Spiderman theme park adventure to the baroque version of multimedia known as the Bel Composto, and a Medici wedding to Terminator 2:3D, the book demonstrates the logic of media histories. Ndalianis focuses on the complex interrelationships among entertainment media and presents a rigorous cross-genre, cross-historical analysis of media aesthetics.andlt;/Pandgt;
Review
"Entertainment media continue to undergo dramatic transformations. Yet Angela Ndalianis refreshingly reminds us how much films like *Jurassic Park* or *Alien*, and computer games such as *Phantasmagoria* and *Tomb Raider*, owe to the labyrinthine compositions and machinic illusions of seventeenth-century ceiling painting. She convincingly shows that the late twentieth-century culture of special effects is neo-baroque through and through: given to open-ended spectacles, fictions blended with reality, and bold displays of technical virtuosity."--Barbara Maria Stafford, William B. Ogden Distinguished Service Professor, University of Chicago The MIT Press
Review
"Ndalianis' book achieves that rare thing: a scholarly argument based on carefully articulated historical evidence that is accessible to the non-specialist and a joy to read. It is an erudite call to rethink the contribution that the Baroque has made to western thought and art practice -- in particular to reflect on the way that contemporary technologies of entertainment seem to be drawn to an aesthetic that lies outside the academic obsession with representation."--Michael Punt, EditorInChief, Leonardo ReviewsPlease note: This endorsement is an excerpt from a reivew; we cannot change its wording. Thanks. The MIT Press
Review
"The majority of recent theorizing about emerging media technologies has been techno-fascinated, economically reductive, or just plain superficial on questions of textuality and narrative. Ndalianis situates contemporary visual media within a rich historical tradition as she boldly goes where few, if any, scholars have gone before -- into the realm of computer games and theme park attractions. Her compelling analysis of how new technologies of entertainment have fundamentally transformed our relationships with visual texts will make this book a landmark work in media theory."--Jim Collins, Department of Film, Television, and Theatre, University of Notre Dame
Review
andlt;Pandgt;"Entertainment media continue to undergo dramatic transformations. Yet Angela Ndalianis refreshingly reminds us how much films like *Jurassic Park* or *Alien*, and computer games such as *Phantasmagoria* and *Tomb Raider*, owe to the labyrinthine compositions and machinic illusions of seventeenth-century ceiling painting. She convincingly shows that the late twentieth-century culture of special effects is neo-baroque through and through: given to open-ended spectacles, fictions blended with reality, and bold displays of technical virtuosity."--Barbara Maria Stafford, William B. Ogden Distinguished Service Professor, University of Chicagoandlt;/Pandgt; The MIT Press
Review
andlt;Pandgt;"Ndalianis' book achieves that rare thing: a scholarly argument based on carefully articulated historical evidence that is accessible to the non-specialist and a joy to read. It is an erudite call to rethink the contribution that the Baroque has made to western thought and art practice -- in particular to reflect on the way that contemporary technologies of entertainment seem to be drawn to an aesthetic that lies outside the academic obsession with representation."--Michael Punt, EditorInChief, Leonardo ReviewsPlease note: This endorsement is an excerpt from a reivew; we cannot change its wording. Thanks.andlt;/Pandgt;
Synopsis
The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media.The neo-baroque aesthetics that Ndalianis analyzes are not, she argues, a case of art history repeating or imitating itself; these forms have emerged as a result of recent technological and economic transformations. The neo-baroque forms combine sight and sound and text in ways that parallel such seventeenth-century baroque forms as magic lanterns, automata, painting, sculpture, and theater but use new technology to express the concerns of the late twentieth and early twenty-first century. Moving smoothly from century to century, comparing ceiling paintings to the computer game Doom, a Spiderman theme park adventure to the baroque version of multimedia known as the Bel Composto, and a Medici wedding to Terminator 2:3D, the book demonstrates the logic of media histories. Ndalianis focuses on the complex interrelationships among entertainment media and presents a rigorous cross-genre, cross-historical analysis of media aesthetics.
Synopsis
Tracing the logic of media history, from the baroque to the neo-baroque, from magic lanterns and automata to film and computer games.
The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In Neo-Baroque Aesthetics and Contemporary Entertainment, she situates today's film, computer games, comic books, and theme-park attractions within an aesthetic-historical context and uses the baroque as a framework to enrich our understanding of contemporary entertainment media.
The neo-baroque aesthetics that Ndalianis analyzes are not, she argues, a case of art history repeating or imitating itself; these forms have emerged as a result of recent technological and economic transformations. The neo-baroque forms combine sight and sound and text in ways that parallel such seventeenth-century baroque forms as magic lanterns, automata, painting, sculpture, and theater but use new technology to express the concerns of the late twentieth and early twenty-first century. Moving smoothly from century to century, comparing ceiling paintings to the computer game Doom, a Spiderman theme park adventure to the baroque version of multimedia known as the Bel Composto, and a Medici wedding to T erminator 2:3D, the book demonstrates the logic of media histories. Ndalianis focuses on the complex interrelationships among entertainment media and presents a rigorous cross-genre, cross-historical analysis of media aesthetics.
Synopsis
Tracing the logic of media history, from the baroque to the neo-baroque, from magic lanterns and automata to film and computer games.
Synopsis
The neo-baroque aesthetics that Ndalianis analyzes are not, she argues, a case of art history repeating or imitating itself; these forms have emerged as a result of recent technological and economic transformations. The neo-baroque forms combine sight and sound and text in ways that parallel such seventeenth-century baroque forms as magic lanterns, automata, painting, sculpture, and theater but use new technology to express the concerns of the late twentieth and early twenty-first century. Moving smoothly from century to century, comparing ceiling paintings to the computer game Doom, a Spiderman theme park adventure to the baroque version of multimedia known as the Bel Composto, and a Medici wedding to Terminator 2: 3D, the book demonstrates the logic of media histories. Ndalianis focuses on the complex interrelationships among entertainment media and presents a rigorous cross-genre, cross-historical analysis of media aesthetics.
Synopsis
The artists of the seventeenth-century baroque period used spectacle to delight and astonish; contemporary entertainment media, according to Angela Ndalianis, are imbued with a neo-baroque aesthetic that is similarly spectacular. In
About the Author
"Ndalianis' book achieves that rare thing: a scholarly argument based on carefully articulated historical evidence that is accessible to the non-specialist and a joy to read. It is an erudite call to rethink the contribution that the Baroque has made to western thought and art practice -- in particular to reflect on the way that contemporary technologies of entertainment seem to be drawn to an aesthetic that lies outside the academic obsession with representation."--Michael Punt, EditorInChief, Leonardo ReviewsPlease note: This endorsement is an excerpt from a reivew; we cannot change its wording. Thanks.
"Entertainment media continue to undergo dramatic transformations. Yet Angela Ndalianis refreshingly reminds us how much films like *Jurassic Park* or *Alien*, and computer games such as *Phantasmagoria* and *Tomb Raider*, owe to the labyrinthine compositions and machinic illusions of seventeenth-century ceiling painting. She convincingly shows that the late twentieth-century culture of special effects is neo-baroque through and through: given to open-ended spectacles, fictions blended with reality, and bold displays of technical virtuosity."--Barbara Maria Stafford, William B. Ogden Distinguished Service Professor, University of Chicago
"The majority of recent theorizing about emerging media technologies has been techno-fascinated, economically reductive, or just plain superficial on questions of textuality and narrative. Ndalianis situates contemporary visual media within a rich historical tradition as she boldly goes where few, if any, scholars have gone before -- into the realm of computer games and theme park attractions. Her compelling analysis of how new technologies of entertainment have fundamentally transformed our relationships with visual texts will make this book a landmark work in media theory."--Jim Collins, Department of Film, Television, and Theatre, University of Notre Dame