Synopses & Reviews
Games have become as much a genre of pop culture as film or television, but game design has yet to develop a theoretical framework or critical vocabulary. In
Rules of Play Katie Salen and Eric Zimmerman offer an impassioned defense and definition of this emerging field. Their goal is to create a unified methodology for looking at all kinds of games and to understand game design as a design practice. The authors, active participants in game culture themselves, intend their book to act as a catalystto help game designers explore new ways to create games and develop concepts, design strategies, and methodologies.
The revolutionary aspect of video and computer games is their interactivity; viewers become players. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play, " "design, " and "interactivity." They look at games through a series of eighteen "game design schemas, " or conceptual frameworks; these include games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for academics, game designers, and interactive designers, Rules of Play is a comprehensive attempt to establish a firm theoretical framework for game design; it can be used as a textbook, reference book, and theoretical guide to this emerging discipline. It has, as Frank Lantz writes in the foreword, "the burning impatience of a manifesto" for a genre whose time has come.
Review
"Rules of Play is an exhaustive, clear, cogent, and complete resource for understanding games and game design. Salen and Zimmerman describe an encyclopedia of game design issues, techniques, and attributes. In particular, they analyze the elements that can make a game experience richer, more interesting, more emotional, more meaningful, and, ultimately, more successful. It should be the first stop you make when learning about game design." Nathan Shedroff, author of Experience Design
Review
"Rules of Play makes a monumental contribution to the development of game theory, criticism, and design. It will instantly become a standard textbook in the field on the basis of its rigor and scopeyet it is written in such an engaging style that many will read it for pleasure. Salen and Zimmerman do for games what Sergei Eisenstein did for cinemaoffer an expert practitioner's perspective on central aspects of the aesthetics and cultural importance of an emerging medium." Henry Jenkins, Director of Comparative Media Studies, MIT
Review
"This is the most impressive book on game design I've ever seen. Broad in scope yet rich in detail, Rules of Play sets a new standard for game analysis." Will Wright, Game Designer of Sim City and The Sims
Synopsis
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
As pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Synopsis
Includes bibliographical references (p. 608-619) and index.
Synopsis
As pop culture, games are as important as film or television -- but game design has yet to develop a theoretical framework or critical vocabulary. In
Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.
Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Synopsis
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.
Synopsis
As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In
Synopsis
andlt;Pandgt;An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.andlt;/Pandgt;
Synopsis
andlt;Pandgt;As pop culture, games are as important as film or television--but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games..Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.andlt;/Pandgt;
About the Author
Katie Salen is a game designer, interactive designer, animator, and design educator. She has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and School of Visual Arts.
Eric Zimmerman is founder and CEO of gameLab. He has taught at universities including MIT, the University of Texas, Parsons School of Design, New York University, Rhode Island School of Design, and School of Visual Arts.