Synopses & Reviews
HAVE YOU EVER WANTED TO CREATE A PLACE WHERE YOU COULD MAKE YOUR OWN RULES?
Evie and Rick Lane are determined to transform the Great Pacific Garbage Patcha real life pile of floating garbageinto an eighth continent, using a special formula developed by their father. This new continent will be a place where their family can make their own rules and live free from the intervention of Winterpole, a global governing agency run by bumbling bureaucrats.
But eleven-year-old pink-and-plastic-obsessed Vesuvia Piffle, the secret mastermind behind the villainous Condo Corp, also has her sights set on this new land, and she wants to use it to build a kind of Miami-on-steroids.
Now, its a race against time and across the world as the kids gather the items they need to create their continent. Because whoever controls the eighth continent controls our future. And the future cant be both green” and pink.
BUILD IT - RUN IT - RULE IT
at 8thContinentBooks.com
Review
"Fast-paced action, cool inventions and remarkable robots combine for an auspicious opener." --
Kirkus Reviews
"Good fun in the tradition of M. T. Andersons Pals in Peril series." --Booklist
"Zippy pace and original premise." --School Library Journal
“Kids will especially enjoy Georges outlandish robotic and vehicular inventions . . . in this fun yet thought-provoking story.” --Publishers Weekly
"This is a delightful start to the adventures of the Lane family, with their flying tree and their mechanical bird tutor. Evie and Rick and their brilliant if eccentric parents are wonderfully vivid, and the villains who try to impede them in their quest to save the Earth, equally memorable. It's all in the great tradition of adventure fiction for young readers, running back through Akiko and Freddy the Pig all the way to Tom Sawyer." --Kim Stanley Robinson, author of Red Mars
Synopsis
#1 New York Times bestseller Brandon Mull launches Scholastic's wildly popular multiplatform phenomenon.
Four children separated by vast distances all undergo the same ritual, watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts -- a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children -- and the world -- have been changed forever.
Enter the world of Erdas, where every child who comes of age must discover if they have a spirit animal, a rare bond between human and beast that bestows great powers to both. A dark force has risen from distant and long-forgotten lands, and has begun an onslaught that will ravage the world. Now the fate of Erdas has fallen on the shoulders of four young strangers . . . and on you.
Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.
Synopsis
From #1 New York Times bestselling author Brandon Mull comes Spirit Animals, an epic book series that leaps from the page into a riveting online game. Your book is the key to claim your spirit animal
In the world of Erdas, four children are about to discover if they have a spirit animal bond, a rare link between human and beast that gives great powers to both. Separated by vast distances, Conor, Abeke, Meilin, and Rollan each see a flash of light . . . and then the animals emerge.Wolf, leopard, panda, falcon. Each of the children has summoned a beast from legend. Now their fate is set. The four heroes and their animals must band together on a dangerous quest. A dark force from the past is rising, and only they have the power to stop it.The fate of Erdas has fallen on the shoulders of these brave strangers . . . and on you. Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.
Synopsis
When a country raccoon used to a soft life winds up all alone in the big city, there's no telling what he'll do to survive -- and to save his fellow wild animals in the process.
Kit, a young raccoon, has lived his whole life under the Big Sky in the comfort of his parents' burrow. But when a pack of hunting dogs destroy his home and kill his parents, Kit finds himself in Ankle Snap Alley, a city in the midst of a turf war between the Wild Ones and the people's pets who call themselves The Flealess. There he follows the clues his parents left behind to uncover the secret that they died forthe existence of an ancient truce that gives Ankle Snap Alley to the Wild Ones. But The Flealess will stop at nothing to keep that secret buried foreverand Kit is in serious danger.
Perfect for fans of the Warriors, Spirit Animals, or Redwall series, this first book in the Wild Ones epic is sure capture young readers' imaginations and take them on a great adventure.
About the Author
Matt London (themattlondon.com) is a writer, video game designer, university instructor, and avid recycler who has published short fiction and articles about movies, TV, video games, and other nerdy stuff. Matt is a graduate of the Clarion Writers Workshop, and studied computers, cameras, rockets, and robots at New York University. When not investigating lost civilizations, Matt explores the mysterious island where he livesManhattan.
Follow Matt on Twitter @themattlondon and build your own eighth continent at 8thContinentBooks.com!